Diddy Kong (SSB4): Difference between revisions

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Initially, Diddy Kong was considered to be [[buff]]ed in his transition from ''Brawl'' to ''SSB4'' despite [[Tier list|already being a top tier character]] due to his new incredible up aerial which when combined with the changes to [[hitstun canceling]]/[[DI]], he could combo into it with itself or his throws for either a deadly 50/50 with up throw or a long lasting kill confirm with down throw, but as of [[List of updates (SSB4)/1.0.8 changelog|patch 1.0.8]], he has been considerably [[nerf]]ed from his initial incarnation and has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Smash 4'' but has been nerfed overall.  
Initially, Diddy Kong was considered to be [[buff]]ed in his transition from ''Brawl'' to ''Smash 4'' despite [[Tier list|already being a top tier character]] due to his new incredible up aerial which when combined with the changes to [[hitstun canceling]]/[[DI]], he could combo into it with itself or his throws for either a deadly 50/50 with up throw or a long lasting kill confirm with down throw, but as of [[List of updates (SSB4)/1.0.8 changelog|patch 1.0.8]], he has been considerably [[nerf]]ed from his initial incarnation and has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Smash 4'' but has been nerfed overall.  


His most significant nerf was to his {{B|Banana Peel|move}} move which was previously the key to his past success. Not only can he now only have one Banana Peel out at a time but the peels also vanish if they hit an opponent greatly hindering Diddy's stage control and removing his [[zero-death]] potential with his bananas. The removal of [[glide toss]]ing also hurts his banana game. [[Peanut Popgun]] is now laggier and it is weaker when charged which further hurts Diddy's stage control. In addition to this, Diddy's damage output is considerably lower, weakening his damage racking abilities and hindering some of his move's KO potential. Forward aerial and the front hit of down smash are two moves which fall victim to this. Some moves have also seen nerfs to their speed most notably dash attack and back throw with the former in particular suffering from its greatly increased ending lag. Diddy Kong also falls noticeably faster which while improving his vertical endurance and making him less susceptible to juggles, it also makes him considerably more vulnerable to combos. Lastly, Diddy's hitboxes are worse for a majority of his moves with his attacks either having smaller hitboxes and/or having specific hitboxes removed.
His most significant nerf was to his {{B|Banana Peel|move}} move which was previously the key to his past success. Not only can he now only have one Banana Peel out at a time but the peels also vanish if they hit an opponent greatly hindering Diddy's stage control and removing his [[zero-death]] potential with his bananas. The removal of [[glide toss]]ing also hurts his banana game. [[Peanut Popgun]] is now laggier and it is weaker when charged which further hurts Diddy's stage control. In addition to this, Diddy's damage output is considerably lower, weakening his damage racking abilities and hindering some of his move's KO potential. Forward aerial and the front hit of down smash are two moves which fall victim to this. Some moves have also seen nerfs to their speed most notably dash attack and back throw with the former in particular suffering from its greatly increased ending lag. Diddy Kong also falls noticeably faster which while improving his vertical endurance and making him less susceptible to juggles, it also makes him considerably more vulnerable to combos. Lastly, Diddy's hitboxes are worse for a majority of his moves with his attacks either having smaller hitboxes and/or having specific hitboxes removed.
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===Aesthetics===
===Aesthetics===
*{{change|Due to the aesthetic used in ''SSB4'', Diddy Kong's attire is sleeker and more vibrant, and his fur is of a significantly higher visual quality than in ''Brawl''. His hat's Nintendo logo has also been updated, his head is very slightly smaller, and his teeth are white instead of beige. Altogether, these changes make Diddy Kong appear virtually identical to his appearance as of ''{{s|mariowiki|Donkey Kong Country Returns}}''.}}
*{{change|Due to the aesthetic used in ''Smash 4'', Diddy Kong's attire is sleeker and more vibrant, and his fur is of a significantly higher visual quality than in ''Brawl''. His hat's Nintendo logo has also been updated, his head is very slightly smaller, and his teeth are white instead of beige. Altogether, these changes make Diddy Kong appear virtually identical to his appearance as of ''{{s|mariowiki|Donkey Kong Country Returns}}''.}}
*{{change|Diddy Kong is significantly more expressive.}}
*{{change|Diddy Kong is significantly more expressive.}}
*{{change|Diddy Kong's teeth are no longer visible while performing his side taunt.}}
*{{change|Diddy Kong's teeth are no longer visible while performing his side taunt.}}
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{change|Neutral aerial has a more exaggerated animation.}}
**{{change|Neutral aerial has a more exaggerated animation.}}
**{{buff|The changes to hitstun canceling/DI considerably improve neutral aerial's combo potential.}}
**{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 6-20 → 8-20).}}
**{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 6-20 → 8-20).}}
**{{nerf|Neutral aerial [[auto-cancel]]s much later (frame 27 → 59), no longer doing so in a short hop.}}
**{{nerf|Neutral aerial [[auto-cancel]]s much later (frame 27 → 59), no longer doing so in a short hop.}}
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