Dash attack canceled up smash: Difference between revisions

(→‎Dash attack canceled up smash windows: Fix Peach's DACUS window and add brief explanation.)
Tag: Mobile edit
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As its name implies, a dash attack canceled up smash is performed by inputting a dash attack and then quickly inputting an up smash. There are multiple ways to perform a DACUS but the simplest way is to input a dash attack with the [[C-Stick]] (or [[D-Pad]] if the player is using the Nunchuk) and then inputting an up smash with a normal control stick. Pressing down on the C-stick/D-pad is the best way to start a DACUS (assuming the C-stick/D-pad is set to smash attacks) as if the player hits forward during the beginning of the dash, they will perform a forward smash instead. This makes hitting down rather than forward both easier and more optimal. The up smash must be performed on at least frame 3 of the dash attack's animation although most characters can perform it slightly later than frame 3. However, the up smash can be buffered on the previous frame, or alternatively be replaced with a [[grab]] to perform a [[Boost grab]].
As its name implies, a dash attack canceled up smash is performed by inputting a dash attack and then quickly inputting an up smash. There are multiple ways to perform a DACUS but the simplest way is to input a dash attack with the [[C-Stick]] (or [[D-Pad]] if the player is using the Nunchuk) and then inputting an up smash with a normal control stick. Pressing down on the C-stick/D-pad is the best way to start a DACUS (assuming the C-stick/D-pad is set to smash attacks) as if the player hits forward during the beginning of the dash, they will perform a forward smash instead. This makes hitting down rather than forward both easier and more optimal. The up smash must be performed on at least frame 3 of the dash attack's animation although most characters can perform it slightly later than frame 3. However, the up smash can be buffered on the previous frame, or alternatively be replaced with a [[grab]] to perform a [[Boost grab]].


Any character can perform a DACUS, but only certain characters can take advantage of it, as the distance a DACUS travels depends on the character. Each character has a different window where they can DACUS. For example, {{SSBB|Snake}} has a very large DACUS window from frames 3-8, making his easier to perform than a character like {{SSBB|Sheik}} who has a short DACUS window on only frame 3. The exact frame a character initiates a DACUS can also affect how much distance it gains. For example, {{SSBB|Falco}} can DACUS from frame 3-5 of his dash attack but he gains less distance the later he inputs his up smash. {{SSBB|Link}} can DACUS from frame 3-6 of his dash attack but he gains the most distance when he inputs his up smash on frame 5.
Any character can perform a DACUS, but only certain characters can take advantage of it, as the distance a DACUS travels depends on the character. Each character has a different window where they can DACUS, with the exact length of the window being 1 frame shorter than the length of their jumpsquat. For example, {{SSBB|Snake}} has a very large DACUS window from frames 3-8 (due to his 9 frame jumpsquat), making his easier to perform than a character like {{SSBB|Sheik}} who has a short DACUS window on only frame 3 (due to her 4 frame jumpsuit). A thing to note is that the window is based on the coded length of a character's jumpsquat and not the length of their jumpsquat in game. Ike and Charizard for example have 7 frame jumpsquats in game but their jumpsquats are only coded to be 6 frames long, making their DACUS windows last from frames 3-5, rather than frames 3-6. The exact frame a character initiates a DACUS can also affect how much distance it gains. For example, {{SSBB|Falco}} can DACUS from frame 3-5 of his dash attack but he gains less distance the later he inputs his up smash. {{SSBB|Link}} can DACUS from frame 3-6 of his dash attack but he gains the most distance when he inputs his up smash on frame 5.


If a character increases in size (with a [[Super Mushroom]] or a [[Lightning Bolt]]), their DACUS window will be extended, making it easier for them to perform a DACUS. The opposite applies if the character decreases in size.
If a character increases in size (with a [[Super Mushroom]] or a [[Lightning Bolt]]), their DACUS window will be extended, making it easier for them to perform a DACUS. The opposite applies if the character decreases in size.
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