Dash-canceling: Difference between revisions

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==Special moves==
==Special moves==
The player can exit an initial dash using their side or up [[special move]]s (provided the latter is also jump canceled, though that is not necessary in ''Ultimate'') and exit a full run with any special move, which is very useful for approaching. [[Approaching attack]]s can often be useful if done out of a dash or run. Many special attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks.
The player can exit an initial dash using their side or up [[special move]]s (provided the latter is also jump canceled, though that is not necessary in ''Ultimate'') and exit a full run with any special move, which is very useful for approaching. [[Approaching attack]] special moves, as well as certain disjointed or projectile special moves, can often be useful if done out of a dash or run. Many special attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks.


==In ''Ultimate''==
==In ''Ultimate''==
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