Dark Pit (SSBU): Difference between revisions

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 41
}}
}}
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]].
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]].


Antony Del Rio and Minami Takayama's portrayals of Dark Pit from ''SSB4'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations.
Antony Del Rio and {{iw|wikipedia|Minami Takayama}}'s portrayals of Dark Pit from ''[[Super Smash Bros. 4]]'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations.
 
Dark Pit, alongside his base fighter Pit, are ranked 41st out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight rise for them compared to their 32nd out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
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As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.


While Dark Pit's differences are more significant compared to some [[Echo Fighters]] (such as {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), they are marginal compared to others (such as {{SSBU|Lucina}}, {{SSBU|Chrom}}, and {{SSBU|Ken}}). Effectively, this makes Dark Pit interchangeable with Pit, with the choice between either in each [[match-up]] being dictated mainly by the opponent's ability to deal with their respective neutral specials and, to a much lesser extent, side specials.
Dark Pit's differences, while sometimes significant, are often considered to be marginal enough to not affect his viability in most situations, including competitive play. Aside from matchups or stages where either character's special moves would prove useful, choosing Dark Pit over Pit is entirely up to personal preference.


===Aesthetics===
===Aesthetics===
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===Misc.===
===Misc.===
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|When trapped in Steve's grab, the fence posts are positioned closer to Steve. As such, Dark Pit's knee doesn't stick out as far through the fence.}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Much like {{SSBU|Pit}}, Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''.
Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Much like {{SSBU|Pit}}, almost all aspects of Dark Pit's moveset have been improved, and he benefits from the changes to gameplay mechanics.


Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable.
Dark Pit shares most of the same buffs with Pit, with the most significant ones being a better KO ability and aerial game. Several of his deal higher knockback, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable, which was a previously large weakness from ''SSB4''.


Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.


Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast.


Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of ''Ultimate'', leading to the same increasingly negative reception he had received during ''SSB4'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}.
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) and carries many of his previous weaknesses from ''SSB4'', which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, however, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or given him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Dark Pit}}
{{SSB4 to SSBU changelist|char=Dark Pit}}
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|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Slashes the opponent away. The strongest forward throw in the game, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
|fthrowdesc=Slashes the opponent away. It is Dark Pit's most powerful throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and them slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents.
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
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|fsdmg=1% (startup), 39% (beam)
|fsdmg=1% (startup), 39% (beam)
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}}
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}}
===Stats===
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=2.09 | rdash=18-24
| run=1.828 | rrun=33-34
| walk=1.259 | rwalk=21-22
| trac=0.135 | rtrac=2-3
| airfric=0.008 | rairfric=57-66
| air=0.935 | rair=73-74
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.065 | raddaccel=40-44
| gravity=0.081 | rgravity=65-67
| fall=1.48 | rfall=62-64
| ff=2.368 | rff=60-62
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=31 | rjumpheight=56-57
| shorthop=14.96 | rshorthop=62-63
| djump= 23.70148302, 19.110125, 15.01259414  | rdjump=62-66
}}


===[[Announcer]] call===
===[[Announcer]] call===
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Dark Pit English Announcer SSB4-SSBU.wav|English
Dark Pit English Announcer SSB4-SSBU.wav|English
Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Dark Pit French Announcer SSBU.wav|French
</gallery>
</gallery>


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*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'')
*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'')
*'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'')
*'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'')
*'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.
*'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') (''Reference to chapter 21 of the Japanese dub of Kid Icarus: Uprising.'') This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.
<gallery>
<gallery>
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt.
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt.
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*Taps the tips of his buskins on the ground and then impatiently hops in place.
*Taps the tips of his buskins on the ground and then impatiently hops in place.
<gallery>
<gallery>
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose.
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose.
</gallery>
</gallery>


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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''Wings aren't swooping down at all of you.'').
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''You've got no wings to fly.'').
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.'').
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.'').
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Impudent.'').
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Tricky.'').
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that? Piece of goddess crap.'').
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that strike you, goddess crap?'').
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]]
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]]
<gallery>
<gallery>
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=={{SSBU|Classic Mode}}: Created Warriors==
=={{SSBU|Classic Mode}}: Created Warriors==
[[File:SSBU Congratulations Dark Pit.png|thumb|right|Dark Pit's congratulations screen.]]
[[File:SSBU Congratulations Dark Pit.png|thumb|Dark Pit's congratulations screen.]]
Dark Pit's opponents are characters that are artificial creations or genetically enhanced, with the exception of Pit, who is fought in reference to his and Dark Pit's rivalry in ''{{iw|icaruspedia|Kid Icarus: Uprising}}''. Due to being a robot, [[Galleom]] also fits this theme and is fought as the route's final boss.
Dark Pit's opponents are characters that are artificial creations or genetically enhanced, with the exception of Pit, who is fought in reference to his and Dark Pit's rivalry in ''{{iw|icaruspedia|Kid Icarus: Uprising}}''. Due to being a robot, [[Galleom]] also fits this theme and is fought as the route's final boss.
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.
Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.


Dark Pit was present when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
During the opening cutscene, Dark Pit was present on the cliffside when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.


Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (World of Light)|Dracula's Castle]] sub-area, having to climb a chimney and beat the [[List of spirits (Super Mario series)|Boo]] spirit fight to reach him.
Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (World of Light)|Dracula's Castle]] sub-area, having to climb a chimney and beat the [[List of spirits (Super Mario series)|Boo]] spirit fight to reach him.
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|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|}
|}
{{clear}}
{{clr}}


==[[Spirit]]==
==[[Spirit]]==
Dark Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Pit has been unlocked. Unlocking Dark Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Dark Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Pit has been unlocked. Unlocking Dark Pit in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


<center>
<center>
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</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUWebsiteSteve4.jpg|{{SSBU|Steve}} using [[Elytra]] near {{SSBU|Pit}} and Dark Pit on Temple.
</gallery>
</gallery>


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*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game.
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game.
*Dark Pit, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Duck Hunt}} are the only fighters to appear as allies in spirit battles.
*Dark Pit is the only character to be an echo fighter of a character who debuted in ''Brawl''.
*Dark Pit is the only Echo Fighter to share his voice actor with his base counterpart.
*Dark Pit is the only Echo Fighter to appear in the World of Light introduction cutscene.
*As the last character in {{SSBU|Samus}}'s unlock column of Classic Mode, and besides the fighter he echoes, Dark Pit can also be unlocked by clearing said mode as either Samus's echo {{SSBU|Dark Samus}} or {{SSBU|Wario}}.
**All three of these characters are dopplegängers of their original counterparts, while Dark Pit possesses both darkness (like Dark Samus) and anti-heroic traits (like Wario) at the same time.
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}.
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}.
*Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit.
*Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit.
*Despite also being created or genetically enhanced, {{SSBU|Snake}}, {{SSBU|Robin}}, {{SSBU|Samus}} and {{SSBU|Mega Man}} do not appear as opponents in Dark Pit's Classic Mode route.
*Dark Pit, [[Wii Fit Trainer]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
*Dark Pit's victory theme is the only one exclusive to an Echo Fighter, as Dark Samus shares her victory theme with Ridley while Lucina and Chrom share their victory theme with Robin.
*Dark Pit has the least amount of spirits possessed as a main fighter, with a total of 1 (in this case, the Eggplant Wizard spirit)


{{SSBUCharacters}}
{{SSBUCharacters}}
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