Dark Pit (SSB4): Difference between revisions

m (→‎Moveset: Ugh)
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|ssdefname=Electroshock Arm
|ssdefname=Electroshock Arm
|ssdefdmg=12% (ground), 9.5% (air)
|ssdefdmg=12% (ground), 9.5% (air)
|ssdefdesc=Dark Pit brings out his Electroshock Arm and charges forward with [[super armor]], powerfully uppercutting the enemy. This move can [[Reflection|reflect]] projectiles and sends them back at a 43 degree angle. Unlike Pit's [[Upperdash Arm]], Dark Pit's variation sends the target flying at a lower angle and deals [[Electric|electrical]] damage. Like Upperdash Arm, Electroshock Arm is an overall laggy attack, regardless of whether it is used on the ground or in the air. This is especially evident in regard to its aerial version, as missing it results in Dark Pit enduring a lengthy ending animation that can easily cause a [[self-destruct]] if it is used unwisely.
|ssdefdesc=Dark Pit brings out his Electroshock Arm and charges forward with [[super armor]], powerfully uppercutting the enemy. This move can [[Reflection|reflect]] projectiles and sends them back at a 43 degree angle. Unlike Pit's [[Upperdash Arm]], Dark Pit's variation sends the target flying at a lower angle, deals [[Electric|electrical]] damage, and has significantly better KO potential. Like Upperdash Arm, Electroshock Arm is an overall laggy attack, regardless of whether it is used on the ground or in the air. This is especially evident in regard to its aerial version, as missing it results in Dark Pit enduring a lengthy ending animation that can easily cause a [[self-destruct]] if it is used unwisely.
|ssc1name=Electrocut Arm
|ssc1name=Electrocut Arm
|ssc1dmg=13.5% (ground) 11.5% (air)
|ssc1dmg=13.5% (ground) 11.5% (air)
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