Dark Link: Difference between revisions

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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. The texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. This version of Dark Link is an allusion to the final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Shadow Link}}. The playable Link's red palette swap is likely referencing the Reflect spell that was used in ''Zelda II'' which turned his tunic from green to red.
In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. The texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. This version of Dark Link is an allusion to the final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Shadow Link}}. The playable Link's red palette swap is likely referencing the Reflect spell that was used in ''Zelda II'' which turned his tunic from green to red.  When using an action replay to play as him, he will have voice effects and no dark icon; his icon and voice will be that of a regular Link. The only way to make it so is through the debug menu. Also, pressing the b-button will automatically drop to Link on the character select screen when holding a token to select a character.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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