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(→In {{forwiiu}}: Changing the wording here. This is not the Obliviate effect, we've already established that only Ornes use this.) |
(Removing as this bullet point predated Instant KOs being more common and having their own article) |
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*Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''. | *Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''. | ||
*In {{forwiiu}}{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect. | *In {{forwiiu}}{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect. | ||
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances. | *In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances. | ||
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied. | *The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied. |
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