Danger Zone: Difference between revisions

1,022 bytes removed ,  2 years ago
Removing as this bullet point predated Instant KOs being more common and having their own article
(→‎In {{forwiiu}}: Changing the wording here. This is not the Obliviate effect, we've already established that only Ornes use this.)
(Removing as this bullet point predated Instant KOs being more common and having their own article)
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*Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
*Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
*In {{forwiiu}}{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect.
*In {{forwiiu}}{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect.
*Some [[downloadable content]] in both versions of ''Super Smash Bros. 4'' features behavior nearly identical to the ''Wii U'' version's Danger Zones:
**When [[Midgar]] is flooded by [[Leviathan]], the stage's right side acts like a Danger Zone, inflicting damage to players who contact it but instantly KO'ing anyone besides the summoner with over 100% damage.
**Gomorrah's attack, from {{SSB4|Bayonetta}}'s [[Final Smash]] [[Infernal Climax]], inflicts damage to players but instantly KO's anyone with over 100% damage at the end of the attack.
**Certain Final Smashes in ''[[Super Smash Bros. Ultimate]]'' act similarly, like [[Bowser (SSBU)|Bowser]]'s [[Giga Bowser Punch]] ([[Screen KO]] variant, limit 60%), [[Zelda]]'s [[Triforce of Wisdom]] (limit 100%), [[Ridley]]'s [[Plasma Scream]] (limit 100%), and [[Joker]]'s [[All-Out Attack]] (limit 100%).
**[[Mimikyu]]'s Let's Snuggle Forever attack in ''[[Super Smash Bros. Ultimate]]'' acts similarly (limit 90%).
**[[Death's Scythe]] also acts similarly (limit 80%).
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.
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