2,661
edits
(→In {{for3ds}}: main map and challenge rooms) |
(→In {{for3ds}}: and some more) |
||
Line 4: | Line 4: | ||
==In {{for3ds}}== | ==In {{for3ds}}== | ||
{{Image|The floor Danger Zone on the main map, near the hidden chest room.}} | {{Image|The floor Danger Zone on the main map, near the hidden chest room.}} | ||
Different kinds of Danger Zones appear in [[Smash Run]]. In the main map, one floor is lined with a Danger Zone that activates and deactivates every few seconds, instantly KOing fighters who touch it at or above 100% damage. Some "Defeat Them All!" [[Smash Run#List of Challenges|challenge rooms]] also feature this kind of floor. | Different kinds of Danger Zones appear in [[Smash Run]]. In the main map, one floor is lined with a Danger Zone that activates and deactivates every few seconds, instantly KOing fighters who touch it at or above 100% damage. Some "Defeat Them All!" [[Smash Run#List of Challenges|challenge rooms]] also feature this kind of floor. Dotted throughout the main map are Danger Zones in the form of lava-colored spiked balls, which instantly KO the player regardless of damage. The "Survive!" challenge rooms also feature this type of Danger Zone. | ||
In the "Run!" and "Climb!" [[Smash Run#List of Final Battles|final battles]], Danger Zones are placed throughout the course. They appear as either pools of lava or as bunches of | In the "Run!" and "Climb!" [[Smash Run#List of Final Battles|final battles]], Danger Zones are placed throughout the course. They appear as either pools of lava or as bunches of spiked balls. If a fighter hits one, they are instantly KO'd regardless of their current damage and are revived further back/down in the stage. They disappear after being hit once, allowing all players to more easily traverse the stage. | ||
<gallery> | <gallery> | ||
SSB4 Smash Run Run 2.jpg|Danger Zones in the "Run!" final battle. | SSB4 Smash Run Run 2.jpg|Danger Zones in the "Run!" final battle. |
edits