Damage: Difference between revisions

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'''Damage''' is a measure of how vulnerable one is to the [[knockback]] of attacks. A player's damage ranges from 0% to 999%. At low damages, the player cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. At high damages, the player is knocked back considerably by every attack, and is at increasing risk of being [[KO]]'d. Each attack inflicts a particular amount of damage, increasing the knockback of subsequent attacks.
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'''Damage Percentage''' (also known for simplicity as "%") is the basic unit of health in most modes of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful [[smash attack]], or other strong attack is usually enough to send the foe beyond the [[blast line]], resulting in a [[knock-out]]. In [[Super Smash Bros. Brawl]] there is now an option in the [[Rules]] section that allows one to remove damage percentages from a Group match.


Though damage is measured in percent, characters can live well beyond 100%.  At 100% damage and above, however, the moves performed from the [[ledge|edge]] and while lying prone are much different, usually slower and less powerful. Lucario, however, gets stronger with the more damage he has.
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==See Also==
 
*[[Damage Percentage]] - The measure of damage in most modes
*[[HP]] - The measure of damage in [[Stamina]] mode, which is also used by [[Master Hand]] and [[Crazy Hand]]
 
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