Daisy (SSBU): Difference between revisions

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==Differences from {{SSBU|Peach}}==
==Differences from {{SSBU|Peach}}==
Unlike all other Echo Fighters in the game, Daisy is exactly the same as Peach gameplay-wise. She has different idle and running animations and different particle effects for some moves, but no properties that make any practical difference. This essentially means that Daisy is comparable to an [[alternate costume]] of Peach with a separate character slot, especially with the addition of alternate costumes with different animations such as {{SSBU|Pokémon Trainer}} and {{SSBU|Byleth}}'s female counterparts.
Even amongst every other Echo Fighter in the game, Daisy has virtually no differences to Peach in terms of gameplay attributes. She has different idle and running animations and different visual effects for several moves, but various elements such as her framedata, movement speed, jumping power, attack effects, range and the damage and knockback across all her attacks are exactly the same. This essentially means that Daisy is comparable to an [[alternate costume]] of Peach with a separate character slot, especially with the addition of alternate costumes with different animations such as {{SSBU|Cloud}}'s Advent Children costume, or {{SSBU|Pokémon Trainer}} and {{SSBU|Byleth}}'s female counterparts. Daisy's [[Final Smash]] is slightly different with an orange background, unique artwork and floral effects, and she summons daisies as items instead of peaches.


In earlier versions, Daisy's had an actual gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''Smash 4'' instead of her new knockback values; in version {{SSBU|3.0.0}}, this difference was removed, leaving Daisy with no practical differences for any of her moves.
In earlier versions, Daisy had an actual gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''Smash 4'' instead of her new knockback values; in version {{SSBU|3.0.0}}, this difference was removed, leaving Daisy with no practical differences for any of her moves.


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Daisy has different taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Daisy has different taunts and victory animations.}}
*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items, including her own [[Vegetable]].}}
**{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}}
**{{buff|Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.}}
**{{nerf|However, Daisy's idle animation having her arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the {{SSBU|Ice Climbers}}' [[up tilt]] will reliably connect on a standing Daisy but not a standing Peach, for instance.}}
*{{change|Daisy's [[on-screen appearance]] is different.}}
*{{change|Daisy's [[on-screen appearance]] is different.}}
*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}}
*{{change|Daisy has a different No Contest animation, clapping faster and standing more upright than Peach.}}
*{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}}
*{{change|Daisy's dashing, braking and turnaround animations are different, resembling her run animation in ''{{s|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}}
*{{change|Daisy's dashing and turnaround animations are different, resembling her run animation in ''{{s|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}}
**{{nerf|Daisy's hurtbox is wider during these animations.}}
*{{change|Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.}}
*{{change|Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.}}
*{{change|Daisy is more expressive than Peach, having more varied and cheerful facial animations for the vast majority of her actions, including summoning an [[Assist Trophy]]}}
*{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}}
*{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}}
===Attributes===
*{{buff|Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.}}
**{{nerf|However, Daisy's idle animation having her arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the {{SSBU|Ice Climbers}}' [[up tilt]] will reliably connect on a standing Daisy but not a standing Peach, for instance.}}
*{{nerf|Daisy's hurtbox is wider when she runs and when she reverses her running animation.}}


===Ground attacks===
===Ground attacks===
*[[Up tilt]]:
**{{change|The area of the daisy effect is visibly larger than Peach's heart effect, although this is only aesthetic.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}}
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{change|The tennis racket has a different design, matching the one she uses in the original ''{{s|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}}
**{{change|The tennis racket has a different design, matching the one she uses in the original ''{{s|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}}
*[[Up smash]]:
**{{change|In addition to having an orange ribbon, the area of the daisy effect is visibly larger, lacks sparkles, and disappears at a different time.}}


===Aerial attacks===
===Aerial attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself when Daisy grabs an opponent.}}
*{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself when Daisy grabs an opponent. He does not get angry whilst pummeling.}}
*{{change|The sound effect when Daisy grabs an opponent is different.}}


===Special moves===
===Special moves===
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**{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself.}}
**{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself.}}
**{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}}
**{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}}
*[[Daisy Bomber]]
**{{change|The area of the move's trail is visibly larger, and contains additional petals.}}
*[[Daisy Parasol]]
**{{change|The animation of the parasol when descending is slightly different.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}}
**{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}}
**{{change|It cycles through five unique images, instead of six.}}
===Miscellaneous===
*{{change|{{SSBU|Snake}} cannot activate his Smash Taunt when only Daisy is present as an opponent, due to her lacking a [[Codec Conversations|Codec Conversation]].}}
*{{change|Daisy uses a different animation when trapped in {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|Daisy shoots from Cannons at a slightly different elevation}}
*{{buff|When equipped with an Impact Run spirit, Daisy's hitbox offset has been adjusted to better cover her arms (12 -> 13.5), giving the attack more range}}


==Update history==
==Update history==
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