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{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | {{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | ||
{{Infobox | {{Infobox | ||
|image={{tabber|align=center|title1=Focus Attack| | |image={{tabber|align=center|title1=Focus Attack|content1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|content2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|content3= [[File:Kazuya Side B SSBU.gif|300px]]}} | ||
|caption=Crumpling in ''Ultimate''. | |caption=Crumpling in ''Ultimate''. | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Any fighter afflicted with the crumpling | Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air. | ||
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach. | |||
Each crumpling move has their own unique crumple effect, each with different durations. | |||
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window. | While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window. | ||
== | ==List of crumpling attacks== | ||
===By characters=== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Character | |||
!width=50%|Move(s) | |||
!width=4%|Crumple frames | |||
!width=4%|Games | |||
|- | |||
|{{SSBU|Ken}} | |||
|[[Focus Attack]] (charged) | |||
|61 (partial) 88 (full) | |||
|rowspan=5|{{gameIcon|ssbu}} | |||
|- | |||
|rowspan=3|{{SSBU|Kazuya}} | |||
|10-Hit Combo (Hit 9) | |||
|39 | |||
|- | |||
|[[Devil Fist]] | |||
|49 | |||
|- | |||
|Demon God Fist | |||
|61 | |||
|- | |||
|{{SSBU|Ridley}} | |||
|[[Skewer]] (sweetspot launcher) | |||
|33 | |||
|- | |||
|[[Ryu]] | |||
|[[Focus Attack]] (charged) | |||
|61 (partial) 88 (full) | |||
|{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |||
|} | |||
===By items=== | |||
{| class="wikitable sortable" width=70% | |||
|- | |||
!width=12%|Item | |||
!width=50%|Attack | |||
!width=8%|Games | |||
|- | |||
|[[Poké Ball]] [[Pokémon]] | |||
|[[Ditto]]: Transform (if the summoner has an attack with the crumpling effect.) | |||
|{{GameIcon|SSBU}} | |||
|} | |||
==Trivia== | ==Trivia== | ||
* The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode]] | *The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode]]. | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |