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(→In Super Smash Bros. 4: Seems a little unclear to alternate between "reduced to" and "reduced by", better to refer to the reduction the same way.) |
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Crouch cancelling functions like how it does in both ''Melee'' and ''Brawl''. The amount of knockback suffered by the user is reduced | Crouch cancelling functions like how it does in both ''Melee'' and ''Brawl''. The amount of knockback suffered by the user is reduced by 15% of its initial value and the amount of freeze frames suffered by the user is reduced by 33%. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
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