Cross Slash: Difference between revisions

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I fixed an error regarding the damage done by Limit Cross Slash.
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m (I fixed an error regarding the damage done by Limit Cross Slash.)
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As with all natural combos, the player must press the relevant button after each step to continue execution of the move. However, unlike all other such attacks, the player is not allowed to continue the move unless it hits something: Cloud will only perform the first slash repeatedly if the move whiffs regardless of what the player does, and if the opponent escapes the second hit, the third step cannot be used.
As with all natural combos, the player must press the relevant button after each step to continue execution of the move. However, unlike all other such attacks, the player is not allowed to continue the move unless it hits something: Cloud will only perform the first slash repeatedly if the move whiffs regardless of what the player does, and if the opponent escapes the second hit, the third step cannot be used.


The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (26% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.
The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (27% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.


==Customization==
==Customization==