Counterattack: Difference between revisions

m (Changed Rebel's Guard to Tetrakarn in Trivia)
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|{{SSB4|Pit}}||''[[Upperdash Arm|Interception Arm]]'' {{GameIcon|SSB4}}||Just like Dark Pit's Electrocut Arm, Pit wields the Upperdash Arm and remains stationary while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
|{{SSB4|Pit}}||''[[Upperdash Arm|Interception Arm]]'' {{GameIcon|SSB4}}||Just like Dark Pit's Electrocut Arm, Pit wields the Upperdash Arm and remains stationary while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
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|[[Roy]]||[[Counter]]||Roy's version of this move is aesthetically unique, as it creates an explosion when he attacks. In ''Melee'', Roy's Counter has a multiplier of 1.5×.<br />
|[[Roy]]||[[Counter]]||Roy's version of this move is aesthetically unique, as it creates an explosion when he attacks. In ''Melee'', Roy's Counter has a multiplier of 1.5×, with no minimum. However, in ''SSB4'' and ''Ultimate'', it has a multiplier of 1.35x, with a minimum of 8%. <br />
In ''SSB4'', Roy's Counter activates 3 frames later than Marth's (frame 8) and has a shorter duration. However, it has a multiplier of 1.35×, with a minimum of 8%.
Roy's Counter activates a few frames later than Marth's (frame 8) and, with the exception of ''Ultimate'', has a shorter duration as well.
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