Counterattack: Difference between revisions

25 bytes removed ,  6 months ago
→‎List of counterattacks: This line was moved to Blade Counter because Counterattack takes its abilities from that move, which existed first. Rewrote to state that both moves can do it instead.
(Not sure why some of these were removed when they are still useful info...)
(→‎List of counterattacks: This line was moved to Blade Counter because Counterattack takes its abilities from that move, which existed first. Rewrote to state that both moves can do it instead.)
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|[[Sora]]||{{b|Counterattack|Sora}}||1.5×||9-30%
|[[Sora]]||{{b|Counterattack|Sora}}||1.5×||9-30%
|Sora holds the Kingdom Key in front of him in a defensive stance. When hit, his opponent will cancel their attack and briefly recoil like with Mii Swordfighter's Blade Counter. Like with Blade Counter, its properties allows the move to hit opponents through normally invincible moves such as Banjo & Kazooie's Wonderwing and Hero's Kaclang. It is more reliable than Blade Counter since both its trigger box and hitbox are larger, but only protects in front of Sora like Gut Check and Scintilla. This move also has the ability to deflect projectiles. Unlike other reflectors, it does not send the projectile in the opposite direction, but will multiply the projectile's damage by 1.4x.
|Sora holds the Kingdom Key in front of him in a defensive stance. When hit, his opponent will cancel their attack and briefly recoil like with Mii Swordfighter's Blade Counter. This similarity thus also allows the move to hit opponents through normally invincible moves. It is more reliable than Blade Counter since both its trigger box and hitbox are larger, but to compensate it only protects in front of Sora, like Gut Check and Scintilla. This move also has the ability to deflect projectiles. Unlike other reflectors, it does not send the projectile in the opposite direction, but will still grant ownership of it to Sora and multiply its damage by 1.4x.
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