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==Overview== | ==Overview== | ||
The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with its hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if it is hit, a heartbeat line icon will appear above its head | The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with its hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if it is hit, a heartbeat line icon will appear above its head, and the Brawler will proceed to [[grab]] the opponent and throw them behind it. Like other counterattacks, the throw gains strength depending on the damage of the countered attack. | ||
Countered attacks have a multiplier of 1. | Since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms will fail to be countered; additionally, moves with a long enough range will cause the grab to miss. Some examples include [[disjointed]] hitboxes (such as [[Bayonetta]]'s smash attacks and Bullet Arts, or [[Simon]] and [[Richter]]'s forward smashes), [[projectiles]] (such as [[Charge Shot]]), or even sufficiently long down tilts aimed at the Mii Brawler's feet. | ||
Additionally, though counters are generally categorized by having a large amount of lag after they are used, Counter Throw is actually very fast for a counter, allowing it to be spammed due to its low ending lag. However, this is compensated by the move's shorter counter window. | |||
Countered attacks have a multiplier of 1.5x. | |||
==Trivia== | ==Trivia== |
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