Counter Surge: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 8: Line 8:
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
{{cquote|''Awaits an attack and punishes it by turning into a dragon, launching enemies with jets of water.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Counter Surge''' ({{ja|反竜穿|Hanryūsen}}, ''Opposing Dragon Fang'') is [[Corrin]]'s [[down special move]]. It is essentially Corrin's version of [[Counter]], albeit with a different animation and knockback trajectory.
'''Counter Surge''' ({{ja|反竜穿|Hanryūsen}}, ''Opposing Dragon Fang'') is [[Corrin]]'s [[down special move]]. It is essentially Corrin's version of [[Counter]], albeit with a different animation and knockback trajectory.


==Description==
==Overview==
Similarly to [[counterattack]] special moves, Corrin will briefly pose, and if an attack hits them during this time, they will evade the attack and strike back with surges of water in front of and behind them, reflecting back 1.2x the [[damage]] on both sides (with a minimum of 10% damage dealt to each opponent struck). Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form to stomp the ground with both front feet as they retaliate (akin to their down throw). The move deals more knockback when the counterattack hits as early as possible, making its hitbox akin to a [[sex kick]].
Similarly to [[counterattack]] special moves, Corrin will briefly pose, and if an attack hits them during this time, they will evade the attack and strike back with surges of water in front of and behind them, reflecting back 1.2x the [[damage]] on both sides (with a minimum of 10% damage dealt to each opponent struck). Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form to stomp the ground with both front feet as they retaliate (akin to their down throw). The move deals more knockback when the counterattack hits as early as possible, making its hitbox akin to a [[sex kick]].


Line 18: Line 17:


Upon Corrin's debut and prior to the [[1.1.5]] patch, the move's damage multiplier was originally 1.3x. By virtue of its nearly purely vertical knockback, this made it easily the strongest non-custom counter in the game in terms of KO power (surpassing even {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]]), being capable of [[OHKO]]ing after countering a hitbox dealing at least 33% damage, a lower requirement than any other counter move (apart from the [[custom special move]] [[Power Vision]], which can OHKO with a hitbox dealing only 30% damage). In the 1.1.5 update, the damage multiplier was reduced to 1.2x and the counter window of the move was reduced, making it less powerful and more in line with the other aforementioned counters.
Upon Corrin's debut and prior to the [[1.1.5]] patch, the move's damage multiplier was originally 1.3x. By virtue of its nearly purely vertical knockback, this made it easily the strongest non-custom counter in the game in terms of KO power (surpassing even {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]]), being capable of [[OHKO]]ing after countering a hitbox dealing at least 33% damage, a lower requirement than any other counter move (apart from the [[custom special move]] [[Power Vision]], which can OHKO with a hitbox dealing only 30% damage). In the 1.1.5 update, the damage multiplier was reduced to 1.2x and the counter window of the move was reduced, making it less powerful and more in line with the other aforementioned counters.
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Corrin
|ssbudesc=Awaits an attack and punishes it by turning into a dragon, launching enemies with jets of water.
}}


==Customization==
==Customization==
1,721

edits