Corrin (SSBU): Difference between revisions

12 bytes removed ,  3 years ago
Line 42: Line 42:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Previously considered to be a high-tier character in ''Smash 4'' (13th out of 55 characters) as a result of a versatile special moveset that synergized well with the rest of their moveset, as well as good combo and KO ability for a swordfighter, Corrin has been drastically nerfed overall in their transition to ''Ultimate''.
Previously considered to be a high-tier character in ''Smash 4'' (13th out of 55 characters) as a result of a versatile special moveset that synergized well with the rest of their moveset, as well as good combo and KO ability for a swordfighter, Corrin has been heavily nerfed in their transition to ''Ultimate''.


Corrin has received a few noteworthy buffs. [[Dragon Lunge]] can now be canceled manually by tapping down, granting them an extra option that improves the move's mix-up potential. [[Forward smash]] benefits from the ability to hold [[smash attack|smash attacks]] longer, allowing the looping charge hits to last longer and further build damage or lead into [[shield break|shield breaks]]. Some of the universal changes, such as the increased mobility, faster [[jumpsquat]]s, the ability to run cancel into any grounded move, and the reduced [[landing lag]], improve Corrin's [[approach]] and combo utility. The changes to [[paralysis]] effects allow [[Dragon Fang Shot]] to stun opponents longer at high percents, as well as deal knockback to already paralyzed opponents (rather than only damaging them). This allows Corrin to keep their combos into Dragon Fang Shot's bite at KO thresholds. Finally, [[Dragon Ascent]] travels more vertical distance, improving Corrin's recovery (though their momentum is now halted at the end of the move).
Corrin has received a few noteworthy buffs. [[Dragon Lunge]] can now be canceled manually by tapping down, granting them an extra option that improves the move's mix-up potential. [[Forward smash]] benefits from the ability to hold [[smash attack|smash attacks]] longer, allowing the looping charge hits to last longer and further build damage or lead into [[shield break|shield breaks]]. Some of the universal changes, such as the increased mobility, faster [[jumpsquat]]s, the ability to run cancel into any grounded move, and the reduced [[landing lag]], improve Corrin's [[approach]] and combo utility. The changes to [[paralysis]] effects allow [[Dragon Fang Shot]] to stun opponents longer at high percents, as well as deal knockback to already paralyzed opponents (rather than only damaging them). This allows Corrin to keep their combos into Dragon Fang Shot's bite at KO thresholds. Finally, [[Dragon Ascent]] travels more vertical distance, improving Corrin's recovery (though their momentum is now halted at the end of the move).
123

edits