Controls: Difference between revisions

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(Added note for 3DS controller settings.)
 
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The '''Controls''' menu in ''[[Super Smash Bros. Brawl]]'' onwards allows the player to alter the configuration of any [[controller]]s they use.
'''Controls''' is a special menu that debuted in ''[[Super Smash Bros. Brawl]]'' and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible [[controller]] to a custom layout, than save this to a [[Name]]. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online [[With Anyone]] mode in ''Brawl'', no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After [[Nintendo Switch]] hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes ''[[Super Smash Bros. Ultimate]]'' the first in the series to have these customized controls outside of regular gameplay.


Accessed via the Options menu, a [[Name]] must be selected or created, to allow customization to begin - thereafter, the new control setting will apply to games played with that name only. Prior to ''[[Super Smash Bros. Ultimate]]'', it is not possible to globally alter controller settings.
The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously.


Once a name is selected, any of the four basic control schemes - [[Wii Remote]], Wii Remote+[[Nunchuk]], [[GameCube controller]] and the [[Classic Controller]] can be edited. In {{forwiiu}}, this number expands to seven, with the [[Wii U GamePad]], [[Wii U Pro Controller]], and [[Nintendo 3DS]] also being supported. For ''Ultimate'', four control styles are supported, those being a single [[Joy Con]], two Joy Cons, [[Nintendo Switch Pro Controller]] and GameCube controller. If, for instance, the player wishes to change the [[Y button]] on their GameCube controller to [[shield]] rather than [[jump]], they must select the GameCube controller, then select the Y button and set it to "shield".  
A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the control scheme that is edited is the same type of controller used during the edit, then the [[Start-Pause button|Start/Pause]] or [[plus button]] can be used to bring up a [[Controls test stage|test area]] where [[Mario]] can be controlled on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since {{for3ds}} does not support [[Name Entry]] or any alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.


The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[Jumping|jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s can not be changed.
==''[[Super Smash Bros. Brawl]]'' Controller Settings==
 
{| class="wikitable" style="text-align:center; margin:auto;"
Since {{for3ds}} does not support [[Name Entry]] or alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.
 
If the control scheme that is edited is the same type of controller used during the edit, then the [[Start-Pause button|START/PAUSE]] or [[Plus button|+ button]] can be used to bring up a [[Controls test stage|test area]] where [[Mario]] can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match<ref name="WithAnyone">When brawling online in a [[With Anyone]] match, no name will appear onscreen, but selecting a custom name on the character selection screen will still load the custom controls.</ref>, the controls will follow the customised settings.
 
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]].
 
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check".
 
== ''[[Super Smash Bros. Brawl]]'' Controller Settings ==
{| align=center border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|-
|[[File:DefaultWiiRemoteSSBB.png|260px]]
|[[File:DefaultWiiRemoteSSBB.png|260px]]
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|-
|-
! [[Classic Controller]]
! [[Classic Controller]]
! [[GameCube controller|Nintendo GameCube controller]]
! Nintendo [[GameCube controller]]
|}
|}


== {{forwiiu}} Controller Settings ==
=={{for3ds}} Controller Settings==
{| align=center border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|[[File:SSB3DS_Controls.jpg|260px]]
|-
! Normal Controls
|}
Smash attacks will not be performed if the player is using the Circle Pad Pro attachment. This only works for the C-Stick on the New Nintendo 3DS.
 
=={{forwiiu}} Controller Settings==
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|-
|[[File:DefaultGamePadSSB4.jpg|260px]]
|[[File:DefaultGamePadSSB4.jpg|260px]]
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|[[File:DefaultNintendo3DSSSB4.jpg|260px]]
|[[File:DefaultNintendo3DSSSB4.jpg|260px]]
|-
|-
![[GameCube Controller]]
![[GameCube controller]]
![[Wii Remote]] & [[Nunchuk]]
![[Wii Remote]] & [[Nunchuk]]
![[Wii Remote]]
![[Wii Remote]]
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|}
|}


== {{for3ds}} Controller Settings ==
==''[[Super Smash Bros. Ultimate]]'' Controller Settings==
{| align=center border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|[[File:SSB3DS_Controls.jpg|260px]]
|-
! Normal Controls
|}
Smash Attacks will not be performed if the player is using the Circle Pad Pro attachment. This only works for the C-Stick on the New Nintendo 3DS.
 
== ''[[Super Smash Bros. Ultimate]]'' Controller Settings ==
{{incomplete|screenshot of Other Settings menu}}
{| align=center border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|-
|[[File:DefaultDualJoySSBU.png|260px]]
|[[File:DefaultDualJoySSBU.png|260px]]
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|-
|-
! Sideways [[Joy-Con]]
! Sideways [[Joy-Con]]
! [[GameCube controller|GameCube Controller]]
! [[GameCube controller]]
|-
|colspan="2"|[[File:DefaultOtherSettingsSSBU.jpg|260px]]
|-
!colspan="2"| "Other Settings" Menu
|}
|}
The "Other Settings" menu includes rumble, A+B smash attacks, [[tap|stick jump]], and Stick Sensitivity (which can be set to low, medium, or high). As of [[Nintendo Switch]] hardware version 10.0, any input can be freely mapped to any button on any controller, allowing for even more customization options.
The "Other Settings" menu includes rumble, A+B smash attacks, [[tap|stick jump]], and stick sensitivity (which can be set to low, medium, or high). As of [[Nintendo Switch]] hardware version 10.0, any input can be freely mapped to any button on [[Joy-Con]] and [[Nintendo Switch Pro Controller]], allowing for even more customization options.
 
==In competitive play==
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees. Before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check". If a player has not already created a name on the system being played, they will typically create a throwaway name with their desired configuration on the spot, sometimes deleting another if the name list is full.
 
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]]. This does enter a legal gray area, as some players are physically unable to perform actions others can simply based on their button placement, but this is usually justified by the feature being built into the game and everyone having equal access to these layouts with some choosing not to use them.


==Notes==
<references/>


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