Codec Conversations: Difference between revisions

You can hear the Wii click a few times when Snake kneels, and there's less of a delay in Dolphin, iirc.
(You can hear the Wii click a few times when Snake kneels, and there's less of a delay in Dolphin, iirc.)
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Each character Snake talks to has their own way of describing his opponent. The Colonel's descriptions are usually blunt and warning-like, and he may offer Snake careful advice about the character and encourage him to attack. Otacon's are the most descriptive, as he seems to know the most about them having conducted much research, and his attitude when speaking to Snake is either excited or worried. Mei Ling's descriptions are mostly emotional; she usually tells Snake of his opponent's dark or hurtful past if the character has one, but also shows sympathy for the characters and disdain for some of Snake's comments.
Each character Snake talks to has their own way of describing his opponent. The Colonel's descriptions are usually blunt and warning-like, and he may offer Snake careful advice about the character and encourage him to attack. Otacon's are the most descriptive, as he seems to know the most about them having conducted much research, and his attitude when speaking to Snake is either excited or worried. Mei Ling's descriptions are mostly emotional; she usually tells Snake of his opponent's dark or hurtful past if the character has one, but also shows sympathy for the characters and disdain for some of Snake's comments.


The taunt is performed by inputting the down taunt command for just one frame.  If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin soon afterward if Snake is left undisturbed.
The taunt is performed by inputting the down [[taunt]] command for just one frame.  If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin when its data is loaded, provided Snake is left undisturbed for long enough.
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