Cloud (SSBU): Difference between revisions
→Update history
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==Update history== | ==Update history== | ||
Cloud has been slightly buffed overall via game updates. | Aside from the non-Limit Break version of [[Blade Beam]] having its shield damage output decreased, Cloud has been slightly buffed overall via game updates. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|Cloud can grab | *{{buff|Cloud can grab edges earlier after using forward aerial.}} | ||
*{{buff|Finishing Touch has more range at | *{{buff|[[Finishing Touch]] has more range at its beginning. This enables it to hit [[Floor recovery|prone]] opponents.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf| | *{{nerf|[[Blade Beam]] deals less [[shield damage]] (0 (all) → -4 (grounded clean)/-3 (grounded late)/-3.2 (aerial clean)/-2.4 (aerial late)).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|The farthest hitbox on down smash's first hit | *{{buff|The farthest hitbox on down smash's first hit has less set knockback (120 → 85) and its angle has been adjusted (165° (grounded)/176° (aerial) → 150°/155°). These changes make its hits connect more reliably.}} | ||
*{{change|Created glitch where Cloud would significantly increase his momentum if immediately used his aerial attacks | *{{change|Created a glitch where Cloud would significantly increase his momentum if he immediately jumped or used his aerial attacks and be hit by [[Cape]] while nearly using [[Limit Charge]].}} | ||
==Moveset== | ==Moveset== |