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|{{CharHead|Daisy|SSBU|hsize=20px}}||{{CharHead|Peach|SSBU|hsize=20px}}||Full clone||{{y}}
|{{CharHead|Daisy|SSBU|hsize=20px}}||{{CharHead|Peach|SSBU|hsize=20px}}||Full clone||{{y}}
|Daisy's entire moveset is completely identical to Peach's, with her only gameplay difference being slightly altered [[hurtbox]]es as a result of her different [[idle]] and [[dash]]ing animations.
|Daisy's entire moveset is completely identical to Peach's, with her only gameplay difference being slightly altered [[hurtbox]]es as a result of her different [[idle]] and [[dash]]ing animations.
|Alongside the different idle and dashing animations, Daisy's attacks have some different aesthetic effects, namely she has flower-based visuals replacing Peach's heart-based visuals, and she has distinctly different facial animations. The differing animations she has alter her hurtbox placements marginally when she stands still or runs, but other than that, she has no gameplay differences whatsoever. Prior to [[Version 3.0.0#Daisy|Version 3.0.0]], Daisy's [[Daisy (SSBU)/Down special|Vegetable]] had higher base knockback but lower knockback scaling; as this was purposely changed to match Peach's version, it is clear that it was an error and Daisy was not intended to have any moveset differences from her at all.
|Daisy has visibly different idle and dashing animations. The differing animations she has alter her hurtbox placements marginally when she stands still or runs. Other than that, she has no gameplay differences whatsoever. Prior to [[Version 3.0.0#Daisy|version 3.0.0]], Daisy had an actual albeit situational gameplay difference, as her [[Daisy (SSBU)/Down special|Vegetable]] had higher base knockback but lower knockback scaling than Peach's version, with the knockback values being identical to those of Peach's down special in ''SSB4''.
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|{{CharHead|Dark Pit|SSBU|hsize=20px}}||{{CharHead|Pit|SSBU|hsize=20px}}||Full clone||{{y}}
|{{CharHead|Dark Pit|SSBU|hsize=20px}}||{{CharHead|Pit|SSBU|hsize=20px}}||Full clone||{{y}}
|Dark Pit has his own {{mvsub|Dark Pit|SSBU|Final Smash}}. Aside from that, only his {{mvsub|Dark Pit|SSBU|neutral special}} and {{mvsub|Dark Pit|SSBU|side special}} have different properties.
|Dark Pit has his own {{mvsub|Dark Pit|SSBU|Final Smash}}. Aside from that, only his {{mvsub|Dark Pit|SSBU|neutral special}} and {{mvsub|Dark Pit|SSBU|side special}} have different properties.
|Dark Pit's minor differences have been removed from all of his standard attacks, making him even more similar to Pit. His Final Smash is unchanged, though since {{SSBU|Zelda}} and {{SSBU|Sheik}} have both received new ones, it can be argued whether it is still a cloned move. Other than that, Dark Pit retains his two other differences from ''Smash 4''.
|Dark Pit's minor differences have been removed from all of his standard attacks, making him even more similar to Pit. His Final Smash is unchanged, though since {{SSBU|Zelda}} and {{SSBU|Sheik}} have both received new ones, it is unclear whether it is still a cloned move (though it is worth noting that {{SSBU|Link}} received a new Final Smash in ''Ultimate'' that functions similarly to Dark Pit's). Other than that, Dark Pit retains his two other differences from ''SSB4''.
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|{{CharHead|Dark Samus|SSBU|hsize=20px}}||{{CharHead|Samus|SSBU|hsize=20px}}||Full clone||{{y}}
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||{{CharHead|Samus|SSBU|hsize=20px}}||Full clone||{{y}}
|Dark Samus's moveset is exactly like Samus's in every way except for elemental properties, slight animation differences, and minor hitbox placement changes.
|Dark Samus's moveset is exactly like Samus's in every way except for elemental properties, slight animation differences, and minor hitbox placement changes.
|Most of Dark Samus's properties and hitboxes are the same as Samus's, with the most major difference being that most flame attacks involving the Arm Cannon now hit with the [[electric]] effect. Dark Samus also has a large variety of unique non-attack animations, which does affect her hurtbox placement during many actions, and many of her moves (her {{mvsub|Dark Samus|SSBU|dash attack}}, all [[smash attack]]s, her {{mvsub|Dark Samus|SSBU|neutral special}}, and {{mvsub|Dark Samus|SSBU|side special}}) have altered animations, which has subtle effects on their hitbox placement (such as allowing some moves to more effectively hit short or [[crouching]] characters, while Samus' equivalents are more difficult to high-profile over). Additionally, Dark Samus's [[roll]]s are faster, though she does not turn into a morph ball during them, and her shield is bigger. Overall, while the hitbox and hurtbox placement during Dark Samus' actions can marginally affect some [[matchup]]s, it's not considered meaningful enough to differentiate the two in [[tier list]]s nor matchup charts
|Most of Dark Samus's properties and hitboxes are the same as Samus's, with the most major difference being that most flame attacks involving the Arm Cannon now hit with the [[electric]] effect. Dark Samus also has a large variety of unique non-attack animations, which does affect her hurtbox placement during many actions, and many of her moves (her {{mvsub|Dark Samus|SSBU|dash attack}}, all [[smash attack]]s, her {{mvsub|Dark Samus|SSBU|neutral special}}, and {{mvsub|Dark Samus|SSBU|side special}}) have altered animations, which has subtle effects on their hitbox placement (such as allowing some moves to more effectively hit short or [[crouching]] characters, while Samus's equivalents are more difficult to high-profile over). Additionally, Dark Samus's [[roll]]s are faster, though she does not turn into a Morph Ball during them, and her shield is bigger. Overall, while the altered hitbox and hurtbox placements during several of Dark Samus's actions can marginally affect some [[matchup]]s, these differences are not considered meaningful enough to differentiate the two in [[tier list]]s or matchup charts.
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|{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Full clone||{{n}}
|Dr. Mario has a different {{mvsub|Dr. Mario|SSBU|down aerial}}, {{mvsub|Dr. Mario|SSBU|back throw}}, and {{mvsub|Dr. Mario|SSBU|down special}}.
|Dr. Mario has a different {{mvsub|Dr. Mario|SSBU|down aerial}}, {{mvsub|Dr. Mario|SSBU|back throw}}, and {{mvsub|Dr. Mario|SSBU|down special}}.
|Dr. Mario received a new back throw, and both he and Mario received new, differing animations for their functionally unaltered {{mvsub|Dr. Mario|SSBU|side special}}s. Dr. Mario also received a new down aerial, though this does not declone him any more than before because he already had a different one prior. He retains his external multipliers, which have been made slightly more extreme, and his [[traction]] is now slightly higher. Dr. Mario retains all his other differences from ''Smash 4'', but overall he remains a close clone of Mario.
|Dr. Mario received a new back throw, and both he and Mario received new, differing animations for their functionally unaltered {{mvsub|Dr. Mario|SSBU|side special}}s. Dr. Mario also received a new down aerial, though this does not declone him any more than before because he already had a different one prior. He retains his external multipliers, which have been made slightly more extreme, and his [[traction]] is now slightly higher. Dr. Mario retains all his other differences from ''SSB4'', but overall he remains a close clone of Mario.
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|{{CharHead|Falco|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Falco|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Falco has a different {{mvsub|Falco|SSBU|neutral attack}}, {{mvsub|Falco|SSBU|up tilt}}, {{mvsub|Falco|SSBU|down tilt}}, {{mvsub|Falco|SSBU|forward smash}}, {{mvsub|Falco|SSBU|up smash}}, {{mvsub|Falco|SSBU|neutral aerial}}, {{mvsub|Falco|SSBU|forward aerial}}, {{mvsub|Falco|SSBU|back aerial}}, {{mvsub|Falco|SSBU|up aerial}}, {{mvsub|Falco|SSBU|down throw}}, and {{mvsub|Falco|SSBU|down special}}.
|Falco has a different {{mvsub|Falco|SSBU|neutral attack}}, {{mvsub|Falco|SSBU|up tilt}}, {{mvsub|Falco|SSBU|down tilt}}, {{mvsub|Falco|SSBU|forward smash}}, {{mvsub|Falco|SSBU|up smash}}, {{mvsub|Falco|SSBU|neutral aerial}}, {{mvsub|Falco|SSBU|forward aerial}}, {{mvsub|Falco|SSBU|back aerial}}, {{mvsub|Falco|SSBU|up aerial}}, {{mvsub|Falco|SSBU|down throw}}, and {{mvsub|Falco|SSBU|down special}}.
|Both Fox and Falco received the same new [[Team Star Fox|Final Smash]], where Falco's [[Falco (SSBU)/Final Smash|variation]] just has a different cutscene and its finishing hit launches at a different angle. Other than Falco's new down throw, he did not get decloned any further, while retaining his other differences from ''Smash 4'', overall still being a traditional semi-clone of Fox that has a fair share of both similar and unique attacks.
|Both Fox and Falco received the same new [[Team Star Fox|Final Smash]], where Falco's [[Falco (SSBU)/Final Smash|variation]] just has a different cutscene and its finishing hit launches at a different angle. Other than Falco's new down throw, he did not get decloned any further, while retaining his other differences from ''SSB4'', overall still being a traditional semi-clone of Fox that has a fair share of both similar and unique attacks.
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|{{CharHead|Ganondorf|SSBU|hsize=20px}}||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||Semi-clone||{{n}}
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|{{CharHead|Ken|SSBU|hsize=20px}}||{{CharHead|Ryu|SSBU|hsize=20px}}||Semi-clone||{{y}}
|{{CharHead|Ken|SSBU|hsize=20px}}||{{CharHead|Ryu|SSBU|hsize=20px}}||Semi-clone||{{y}}
|Ken has a unique held far {{mvsub|Ken|SSBU|neutral attack}}, held {{mvsub|Ken|SSBU|forward tilt}}, {{mvsub|Ken|SSBU|forward smash}}, {{mvsub|Ken|SSBU|neutral aerial}}, {{mvsub|Ken|SSBU|up aerial}}, {{mvsub|Ken|SSBU|back throw}}, and Final Smashes. His special moves also have different properties or animations, and he has two entirely new moves only accessible via command inputs (the [[Ken (SSBU)/Command input/Command input 1|Nata Otoshi Geri]] and [[Ken (SSBU)/Command input/Command input 2|Oosoto Mawashi Geri]]), while losing access to the [[Shakunetsu Hadoken]].  
|Ken has a unique held far {{mvsub|Ken|SSBU|neutral attack}}, held {{mvsub|Ken|SSBU|forward tilt}}, {{mvsub|Ken|SSBU|forward smash}}, {{mvsub|Ken|SSBU|neutral aerial}}, {{mvsub|Ken|SSBU|up aerial}}, {{mvsub|Ken|SSBU|back throw}}, and Final Smashes. His special moves also have different properties or animations, and he has two entirely new moves only accessible via command inputs (the [[Ken (SSBU)/Command input/Command input 1|Nata Otoshi Geri]] and [[Ken (SSBU)/Command input/Command input 2|Oosoto Mawashi Geri]]), while losing access to the [[Shakunetsu Hadoken]].  
|Ken is the only Echo Fighter that is a semi-clone rather than a full clone, with his various differences being taken from ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick (slightly modifying its hitbox placement). Some of Ken's standard attacks, including his forward smash, neutral aerial, up aerial, and back throw, are different from Ryu's. Additionally, Ken has access to two unique "crazy kicks", command-input roundhouse kicks that can be canceled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback on the finishing hit as opposed to hitting once, making it notably much more potent in the air than Ryu's [[Ryu (SSBU)/Up special|Shoryuken]], and his [[Tatsumaki Senpukyaku]] hits multiple times, repurposing it into a combo starter and extender. Ken also walks and runs slightly faster. However, he shares most of his non-attack animations with the character he is based on, like Dr. Mario and the other Echo Fighters, as well as his other attributes.
|Ken is the only Echo Fighter that is a semi-clone rather than a full clone, with his various differences being primarily derived from ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick (slightly modifying its hitbox placement). Some of Ken's standard attacks, including his forward smash, neutral aerial, up aerial, and back throw, are different from Ryu's. Additionally, Ken has access to two unique "crazy kicks", command-input roundhouse kicks that can be canceled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback on the finishing hit as opposed to hitting once, making it notably much more potent in the air than Ryu's [[Ryu (SSBU)/Up special|Shoryuken]], and his [[Tatsumaki Senpukyaku]] hits multiple times, repurposing it into a combo starter and extender. Ken also walks and runs slightly faster. However, he shares most of his non-attack animations with the character he is based on, like Dr. Mario and the other Echo Fighters, as well as his other attributes.
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|{{CharHead|Lucas|SSBU|hsize=20px}}||{{CharHead|Ness|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|{{CharHead|Lucas|SSBU|hsize=20px}}||{{CharHead|Ness|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
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|{{CharHead|Lucina|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Full clone||{{y}}
|{{CharHead|Lucina|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Full clone||{{y}}
|Although Lucina's attacks all have altered damage and knockback values due to lacking Marth's [[tipper]], her entire moveset is largely identical to Marth's in terms of frame data, animation, and functioning.
|Although Lucina's attacks all have altered damage and knockback values due to lacking Marth's [[tipper]], her entire moveset is largely identical to Marth's in terms of frame data, animation, and functioning.
|Aside from getting a few negligible changes making her marginally even more similar to Marth (such as now being as tall as Marth or several of her attacks now halting her momentum), Lucina is effectively unchanged, with the same differences from Marth as in ''Smash 4''. Her damage output is still the average of Marth's tippered and non-tippered attacks, and her up tilt still features a timing-based sweetspot on the latter half of the swing that has more damage but less knockback.
|Aside from getting a few negligible changes making her marginally even more similar to Marth (such as now being as tall as Marth or several of her attacks now halting her momentum), Lucina is effectively unchanged, with the same differences from Marth as in ''SSB4''. Her damage output is still the average of Marth's tippered and non-tippered attacks, and her up tilt still features a timing-based sweetspot on the latter half of the swing that has more damage but less knockback.
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|{{CharHead|Luigi|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|{{CharHead|Luigi|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
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|{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]].
|Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]].
|Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's don't. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} can [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have entirely diffrent special moves, including different Final Smashes, with Pyra's being [[Burning Sword]] and Mythra's being [[Sacred Arrow]].
|Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's do not. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} being able to [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have entirely diffrent special moves, including different Final Smashes, with Pyra's being [[Burning Sword]] and Mythra's being [[Sacred Arrow]].
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|{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}}
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|{{CharHead|Richter|SSBU|hsize=20px}}||{{CharHead|Simon|SSBU|hsize=20px}}||Full clone||{{y}}
|{{CharHead|Richter|SSBU|hsize=20px}}||{{CharHead|Simon|SSBU|hsize=20px}}||Full clone||{{y}}
|Simon and Richter are completely identical moveset-wise, with identical attack properties, frame data, and animations.
|Simon and Richter are completely identical moveset-wise, with identical attack properties, frame data, and animations.
|Aside from different taunts, the only gameplay difference Richter has is that his [[Holy Water]] uses the [[aura]] effect rather than the flame effect due to emitting blue flames, which is a very minor change - under tournament conditions, it only marginally affects his matchup with {{SSBU|Olimar}} and characters with [[explosive]]s. As such, they're considered the same entity competitively, and so share the same spot on tier lists and matchup charts.
|Aside from different taunts, the only gameplay difference Richter has is that his [[Holy Water]] uses the [[aura]] effect rather than the flame effect due to emitting blue flames, which is a very minor change—under tournament conditions, it only marginally affects his matchup with {{SSBU|Olimar}} and characters with [[explosive]]s. As such, the Belmonts are considered the same entity competitively, and so share the same spot on tier lists and matchup charts.
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|{{CharHead|Roy|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Roy|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Roy has a unique {{mvsub|Roy|SSBU|neutral attack}}, {{mvsub|Roy|SSBU|forward tilt}}, {{mvsub|Roy|SSBU|up tilt}}, {{mvsub|Roy|SSBU|dash attack}}, {{mvsub|Roy|SSBU|forward smash}}, {{mvsub|Roy|SSBU|down aerial}}, {{mvsub|Roy|SSBU|neutral special}}, and {{mvsub|Roy|SSBU|up special}}. His {{mvsub|Roy|SSBU|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy has a unique {{mvsub|Roy|SSBU|neutral attack}}, {{mvsub|Roy|SSBU|forward tilt}}, {{mvsub|Roy|SSBU|up tilt}}, {{mvsub|Roy|SSBU|dash attack}}, {{mvsub|Roy|SSBU|forward smash}}, {{mvsub|Roy|SSBU|down aerial}}, {{mvsub|Roy|SSBU|neutral special}}, and {{mvsub|Roy|SSBU|up special}}. His {{mvsub|Roy|SSBU|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy and Marth received the same new forward throws, and Flare Blade can change direction while Shield Breaker can be angled. This does not affect Roy's semi-clone status; he is still essentially a faster semi-clone of Marth whose sweetspot and sourspot placements are reversed, and he retains all other differences he had in ''Smash 4''.
|Roy and Marth received the same new forward throws, and Flare Blade can change direction while Shield Breaker can be angled. This does not affect Roy's semi-clone status; he is still essentially a faster semi-clone of Marth whose sweetspot and sourspot placements are reversed, and he retains all other differences he had in ''SSB4''.
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|{{CharHead|Toon Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Toon Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Toon Link has a unique third {{mvsub|Toon Link|SSBU|neutral attack}}, {{mvsub|Toon Link|SSBU|dash attack}}, {{mvsub|Toon Link|SSBU|forward smash}}, {{mvsub|Toon Link|SSBU|up smash}}, {{mvsub|Toon Link|SSBU|neutral aerial}}, {{mvsub|Toon Link|SSBU|forward aerial}}, {{mvsub|Toon Link|SSBU|back aerial}}, {{mvsub|Toon Link|SSBU|grab}}, {{mvsub|Toon Link|SSBU|forward throw}}, {{mvsub|Toon Link|SSBU|back throw}}, {{mvsub|Toon Link|SSBU|down special}}, and {{mvsub|Toon Link|SSBU|Final Smash}}.
|Toon Link has a unique third {{mvsub|Toon Link|SSBU|neutral attack}}, {{mvsub|Toon Link|SSBU|dash attack}}, {{mvsub|Toon Link|SSBU|forward smash}}, {{mvsub|Toon Link|SSBU|up smash}}, {{mvsub|Toon Link|SSBU|neutral aerial}}, {{mvsub|Toon Link|SSBU|forward aerial}}, {{mvsub|Toon Link|SSBU|back aerial}}, {{mvsub|Toon Link|SSBU|grab}}, {{mvsub|Toon Link|SSBU|forward throw}}, {{mvsub|Toon Link|SSBU|back throw}}, {{mvsub|Toon Link|SSBU|down special}}, and {{mvsub|Toon Link|SSBU|Final Smash}}.
|Toon Link has a new single-hit forward smash, but Link also received his own changes, losing his [[Clawshot]] in exchange for a standard grab, as well as gaining remote-controlled bombs for his {{mvsub|Link|SSBU|down special}} and a new {{mvsub|Link|SSBU|Final Smash}} in [[Ancient Bow and Arrow]]. Toon Link retains all other differences he had in ''Smash 4'', however, this is not enough to push Toon Link out of semi-clone status, as he still shares a good chunk of his moveset.
|Toon Link has a new single-hit forward smash, but Link also received his own changes, losing his [[Clawshot]] in exchange for a standard grab, as well as gaining remote-controlled bombs for his {{mvsub|Link|SSBU|down special}} and a new {{mvsub|Link|SSBU|Final Smash}} in [[Ancient Bow and Arrow]]. Toon Link retains all other differences he had in ''SSB4'', however, this is not enough to push Toon Link out of semi-clone status, as he still shares a good chunk of his moveset.
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|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|Side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|Side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf’s non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
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|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
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