Charizard (SSB4): Difference between revisions

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Oops, Jr. isn't a super heavy
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A few of Charizard's [[Character customization|custom moves]] address some of its shortcomings. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. Fly High slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. Rising Cyclone sacrifices some recovery height for very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Rock Hurl, while sacrificing damage output, provides increased range, speed and super armor, the latter of which starts on frame 1.
A few of Charizard's [[Character customization|custom moves]] address some of its shortcomings. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. Fly High slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. Rising Cyclone sacrifices some recovery height for very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Rock Hurl, while sacrificing damage output, provides increased range, speed and super armor, the latter of which starts on frame 1.


Overall, Charizard is well-rounded for a super heavyweight, much like {{SSB4|Bowser Jr.}}: it has a potent grab game, yet is less reliant on grappling compared than {{SSB4|Bowser}} and {{SSB4|Donkey Kong}}, while it is not burdened with polarized attributes like {{SSB4|Ganondorf}} and {{SSB4|King Dedede}}. As a result, its strengths are on par with its weaknesses; whether one outweighs the other depends on the opponent it is facing and the player's style. Charizard can be considered a variation of Bowser that exchanges [[out of shield]] options, balanced aerial mobility and raw power for fast grounded mobility, usable defensive tools, better frame data and better recovery. As such, Charizard's playstyle is similar to Bowser's: it requires patience, yet deviates from Bowser by also requiring an appropriate balance offensive and defensive tactics, instead of mainly defensive tactics. Purely offensive play exposes Charizard to harsh punishment, whereas purely defensive play fails to exploit Charizard's main advantages (namely its frame data and grounded mobility) over its fellow super heavyweights. Like its fellow super heavyweights, Charizard should not be afraid to exchange blows with the opponent, as a few strong hits from it can give it the advantage in many cases. [[Read]]s and [[mindgame]]s can be pivotal for Charizard's best punishment options, such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like Ganondorf and {{SSB4|Jigglypuff}} are thanks to its other assets.
Overall, Charizard is well-rounded for a super heavyweight: it has a potent grab game, yet is less reliant on grappling compared than {{SSB4|Bowser}} and {{SSB4|Donkey Kong}}, while it is not burdened with polarized attributes like {{SSB4|Ganondorf}} and {{SSB4|King Dedede}}. As a result, its strengths are on par with its weaknesses; whether one outweighs the other depends on the opponent it is facing and the player's style. Charizard can be considered a variation of Bowser that exchanges [[out of shield]] options, balanced aerial mobility and raw power for fast grounded mobility, usable defensive tools, better frame data and better recovery. As such, Charizard's playstyle is similar to Bowser's: it requires patience, yet deviates from Bowser by also requiring an appropriate balance offensive and defensive tactics, instead of mainly defensive tactics. Purely offensive play exposes Charizard to harsh punishment, whereas purely defensive play fails to exploit Charizard's main advantages (namely its frame data and grounded mobility) over its fellow super heavyweights. Like its fellow super heavyweights, Charizard should not be afraid to exchange blows with the opponent, as a few strong hits from it can give it the advantage in many cases. [[Read]]s and [[mindgame]]s can be pivotal for Charizard's best punishment options, such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like Ganondorf and {{SSB4|Jigglypuff}} are thanks to its other assets.


From a competitive standpoint, Charizard is ranked in the E tier on the current tier list, placing it in upper low tier. While Charizard had been previously regarded as a bottom-tier character and even the worst in the game prior to version [[1.0.6]], it received consistent, substantial buffs to the point that it was widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official reassessment. Charizard has had generally below average tournament representation to reflect its position, and many players cite it as one of the more complex heavyweights to utilize. Charizard has seen sparse but notable success in regional tournaments, including a number of first place wins. On a national level, Charizard continues to be poorly represented in the North American scene, but it has seen more notable success and representation from players in South America, Japan and Europe.
From a competitive standpoint, Charizard is ranked in the E tier on the current tier list, placing it in upper low tier. While Charizard had been previously regarded as a bottom-tier character and even the worst in the game prior to version [[1.0.6]], it received consistent, substantial buffs to the point that it was widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official reassessment. Charizard has had generally below average tournament representation to reflect its position, and many players cite it as one of the more complex heavyweights to utilize. Charizard has seen sparse but notable success in regional tournaments, including a number of first place wins. On a national level, Charizard continues to be poorly represented in the North American scene, but it has seen more notable success and representation from players in South America, Japan and Europe.
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