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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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***{{nerf|Additionally, The head hitbox has a shorter duration (3 frames → 2) and deals less damage (17% → 14%), hindering its KO potential.}} | ***{{nerf|Additionally, The head hitbox has a shorter duration (3 frames → 2) and deals less damage (17% → 14%), hindering its KO potential.}} | ||
**{{nerf|Charizard starts charging forward smash slightly earlier (frame 17 → 16).}} | **{{nerf|Charizard starts charging forward smash slightly earlier (frame 17 → 16).}} | ||
**{{nerf|Forward smash has decreased intangibility | **{{nerf|Forward smash has decreased intangibility (frames 22-26 → 22-25).}} | ||
**{{nerf|Forward smash now launches opponents at a consistent angle (45°/40°/35°/361° → 45°), no longer being able to semi-spike opponents.}} | **{{nerf|Forward smash now launches opponents at a consistent angle (45°/40°/35°/361° → 45°), no longer being able to semi-spike opponents.}} | ||
**{{buff|The | **{{buff|The 1.19x damage multiplier against [[shield]]s and the increase to [[shieldstun]] significantly improve forward smash's shield pressuring potential, although it still remains easily punishable on shield.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Due to Charizard's wings no longer possessing hurtboxes, up smash is a much safer anti-air option, allowing it to always beat out attacks from opponents above Charizard.}} | **{{buff|Due to Charizard's wings no longer possessing hurtboxes, up smash is a much safer anti-air option, allowing it to always beat out attacks from opponents above Charizard.}} |
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