Charge-cancel: Difference between revisions

nope, Bonus Fruit's like that too
(Limit Charge is the only one where you don't lose the charge if hit, right?)
(nope, Bonus Fruit's like that too)
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While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to  [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead.
While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to  [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead.


If a character is hit while charging one of these moves (other than [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before.
If a character is hit while charging one of these moves (other than [[Bonus Fruit]] and [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before.


Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.
Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.