Chain grab: Difference between revisions

(Adjusted layout, +proper links to moves, +more links to fighters, put videos on their respective fighters, cleaned up Mario SSBM (grammar and removed the fthrow/bthrow as it isn't notable), -links that either aren't chain grabs or not possible in latest patches. I'd argue the cleanup tag can be removed)
Tag: Mobile edit
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*{{SSBM|Marth}} and {{SSBM|Roy}}: {{mvsub|Marth|SSBM|Up throw|alt=Up}} {{mvsub|Roy|SSBM|Up throw|alt=throw}} can chain throw Fox and {{SSBM|Falco}} from 0% to about 60%. Marth can also chaingrab {{SSBM|Jigglypuff}} with {{mvsub|Marth|SSBM|forward throw}}s and {{mvsub|Marth|SSBM|down throw}}s until about 20%, depending on DI.
*{{SSBM|Marth}} and {{SSBM|Roy}}: {{mvsub|Marth|SSBM|Up throw|alt=Up}} {{mvsub|Roy|SSBM|Up throw|alt=throw}} can chain throw Fox and {{SSBM|Falco}} from 0% to about 60%. Marth can also chaingrab {{SSBM|Jigglypuff}} with {{mvsub|Marth|SSBM|forward throw}}s and {{mvsub|Marth|SSBM|down throw}}s until about 20%, depending on DI.
*{{SSBM|Ice Climbers}}: Can chain throw nearly every character in the game with hand-offs, edge throw exploits, and other traps, such as having Nana execute a {{mvsub|Ice Climbers|SSBM|down aerial}} as Popo {{mvsub|Ice Climbers|SSBM|down throw}}s the opponent, forcing them to stand up and allowing them to be grabbed again. [[Wobbling]], which is inescapable when performed right, can trap an opponent forever or until the player kills them or messes up (it is, however, no longer considered legal in most tournaments). Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*{{SSBM|Ice Climbers}}: Can chain throw nearly every character in the game with hand-offs, edge throw exploits, and other traps, such as having Nana execute a {{mvsub|Ice Climbers|SSBM|down aerial}} as Popo {{mvsub|Ice Climbers|SSBM|down throw}}s the opponent, forcing them to stand up and allowing them to be grabbed again. [[Wobbling]], which is inescapable when performed right, can trap an opponent forever or until the player kills them or messes up (it is, however, no longer considered legal in most tournaments). Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*{{SSBM|Peach}}: Peach can {{mvsub|Peach|SSBM|up throw}} chaingrab the fast-fallers Fox, Falco and {{SSBM|Captain Falcon}} starting from 0-18% depending on the DI and character, up to decently high percents, which often ends in a finishing move. Down throw can also be used as a chaingrab against all characters, up to high percents against heavy characters, but only when they do not DI away.
*{{SSBM|Peach}}: Peach can {{mvsub|Peach|SSBM|up throw}} chaingrab the fast-fallers Fox, Falco and {{SSBM|Captain Falcon}} starting from 0-18% depending on the DI and character, up to decently high percents, which often ends in a finishing move. Down throw can also be used as a chaingrab against all characters (Except Mario, Dr. Mario, Luigi, Zelda,& Etc. Since they can jump out of it), up to high percents against heavy characters, but only when they do not DI away.
*{{SSBM|Mewtwo}}: Can chain throw with its {{mvsub|Mewtwo|SSBM|down throw}} on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast-fallers like Fox, Falco, Sheik, Captain Falcon, and sometimes Roy, giving him an advantage against these characters.  
*{{SSBM|Mewtwo}}: Can chain throw with its {{mvsub|Mewtwo|SSBM|down throw}} on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast-fallers like Fox, Falco, Sheik, Captain Falcon, and sometimes Roy, giving him an advantage against these characters.  
*{{SSBM|Donkey Kong}}: Can chain throw Fox, Falco, and Captain Falcon with his {{mvsub|Donkey Kong|SSBM|up throw}} at low to mid percentages. Donkey Kong can also chain throw Fox, Falco, and Captain Falcon with his {{mvsub|Donkey Kong|SSBM|forward throw}} if he connects it into his up throw.
*{{SSBM|Donkey Kong}}: Can chain throw Fox, Falco, and Captain Falcon with his {{mvsub|Donkey Kong|SSBM|up throw}} at low to mid percentages. Donkey Kong can also chain throw Fox, Falco, and Captain Falcon with his {{mvsub|Donkey Kong|SSBM|forward throw}} if he connects it into his up throw.
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