Captain Falcon (SSBU): Difference between revisions

Cleanup and added info. https://youtu.be/YO3fo5dYsKk for reference
(Cleanup and added info. https://youtu.be/YO3fo5dYsKk for reference)
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===Ground attacks===
===Ground attacks===
*{{change|The first hit of neutral attack has an altered animation, now jabbing underhanded.}}
*{{change|The first hit of neutral attack has an altered animation, now jabbing underhanded.}}
*{{nerf|Captain Falcon's jab is noticeably slower.}}
**{{nerf|Captain Falcon's jab is noticeably slower.}}
*{{change|Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion.}}
*{{change|Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion.}}
**{{nerf|This altered animation makes it much harder to edgeguard opponents.}}
**{{nerf|This altered animation makes it much harder to edgeguard opponents.}}
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===Special Moves===
===Special Moves===
*{{change|Like several other powerful attacks in the game, [[Falcon Punch]] displays a dramatic slow-motion effect when it successfully hits an opponent.}}
*{{change|Like several other powerful attacks in the game, [[Falcon Punch]] displays a dramatic slow-motion effect when it successfully hits an opponent.}}
*{{change|Falcon Punch's flames are more pronounced and better resemble an actual falcon than in Smash 4.}}
**{{change|Falcon Punch's flames are more pronounced and better resemble an actual falcon than in Smash 4.}}
*{{buff|[[Raptor Boost]] now has a slightly altered animation, and seems to gain Captain Falcon [[super armor]] if the move connects.}}
*{{buff|[[Raptor Boost]] now has a slightly altered animation, and has [[super armor]] on some parts of the attack.}}
*{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a combo tool than a kill option.}}
**{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a combo tool than a kill option.}}
*{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}}
*{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}}
*{{buff|Falcon Dive covers more horizontal range and travels higher.}}
**{{buff|Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.}}
*{{buff|Falcon Dive now travels the same horizontal range when reversed as it does when not reversed.}}
*{{buff|The middle hit of [[Falcon Kick]] deals more knockback.}}
*{{buff|The middle hit of [[Falcon Kick]] deals more knockback.}}
**{{buff|Falcon Kick has less startup lag than before.}}
*{{change|[[Blue Falcon]] now releases flames on both sides when it's on the racetrack.}}
*{{change|[[Blue Falcon]] now releases flames on both sides when it's on the racetrack.}}