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(Cleanup and added info. https://youtu.be/YO3fo5dYsKk for reference) |
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change|The first hit of neutral attack has an altered animation, now jabbing underhanded.}} | *{{change|The first hit of neutral attack has an altered animation, now jabbing underhanded.}} | ||
*{{nerf|Captain Falcon's jab is noticeably slower.}} | **{{nerf|Captain Falcon's jab is noticeably slower.}} | ||
*{{change|Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion.}} | *{{change|Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion.}} | ||
**{{nerf|This altered animation makes it much harder to edgeguard opponents.}} | **{{nerf|This altered animation makes it much harder to edgeguard opponents.}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{change|Like several other powerful attacks in the game, [[Falcon Punch]] displays a dramatic slow-motion effect when it successfully hits an opponent.}} | *{{change|Like several other powerful attacks in the game, [[Falcon Punch]] displays a dramatic slow-motion effect when it successfully hits an opponent.}} | ||
*{{change|Falcon Punch's flames are more pronounced and better resemble an actual falcon than in Smash 4.}} | **{{change|Falcon Punch's flames are more pronounced and better resemble an actual falcon than in Smash 4.}} | ||
*{{buff|[[Raptor Boost]] now has a slightly altered animation, and | *{{buff|[[Raptor Boost]] now has a slightly altered animation, and has [[super armor]] on some parts of the attack.}} | ||
*{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a combo tool than a kill option.}} | **{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a combo tool than a kill option.}} | ||
*{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}} | *{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}} | ||
*{{buff|Falcon Dive covers more horizontal range and travels higher | **{{buff|Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.}} | ||
*{{buff|The middle hit of [[Falcon Kick]] deals more knockback.}} | *{{buff|The middle hit of [[Falcon Kick]] deals more knockback.}} | ||
**{{buff|Falcon Kick has less startup lag than before.}} | |||
*{{change|[[Blue Falcon]] now releases flames on both sides when it's on the racetrack.}} | *{{change|[[Blue Falcon]] now releases flames on both sides when it's on the racetrack.}} | ||
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