Captain Falcon (SSBM): Difference between revisions

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|rankingPAL = 7
|rankingPAL = 7
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'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]], is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]], is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.


{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Melee'', albeit via recycled voice clips from ''[[Super Smash Bros. 64]]'', but slightly more low pitched.
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in all regions of ''Melee'' through re-purposed voice clips [https://tcrf.net/Super_Smash_Bros.#Miscellaneous left over] from the recording sessions for ''[[Super Smash Bros.]]''


Captain Falcon currently ranks 6th out of 26 on the ''Melee'' [[tier list]], in the A tier. This is considered to be a minor drop compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12. One of Captain Falcon's primary strengths is his incredibly strong KO power. His [[knee smash]] is known as one of the best aerial attacks in all of ''Melee'', due to its extremely high horizontal knockback. Captain Falcon has multiple setups and [[kill confirm]]s that can all lead to a knee, which makes him the only top tier capable of reliably KOing all characters at or below 100 percent from center stage. He also has strong mobility, with the fastest dashing speed in the game, and a fast falling speed and air speed, giving him one of the best [[dashdance]]s and [[SHFFL]]s in the game. His fast falling speed and heavyweight status give him great survivability, and he is especially difficult to KO vertically. Falcon possesses a strong combo game and tech-chasing abilities, with his {{Mvsub|Captain Falcon|SSBM|up throw}}, {{Mvsub|Captain Falcon|SSBM|down throw}}, {{Mvsub|Captain Falcon|SSBM|neutral aerial}}, {{Mvsub|Captain Falcon|SSBM|up aerial}}, {{Mvsub|Captain Falcon|SSBM|down aerial}}, and [[Raptor Boost]] all acting as great combo starters, which can chain into each other or end in a knee.
Captain Falcon currently ranks 6th out of 26 on the ''Melee'' [[tier list]], in the A tier. This is a slightly better placing compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12 and is his best placement in the series. One of Captain Falcon's primary strengths is his incredibly strong KO power. His [[knee smash]] is known as one of the best aerial attacks in all of ''Melee'', due to its extremely high horizontal knockback. Captain Falcon has multiple setups and [[kill confirm]]s that can all lead to a knee, which makes him the only top tier capable of reliably KOing all characters at or below 100 percent from center stage. He also has strong mobility, with the fastest dashing speed in the game, and a fast falling speed and air speed, giving him one of the best [[dashdance]]s and [[SHFFL]]s in the game. His fast falling speed and heavyweight status give him great survivability, and he is especially difficult to KO vertically. Falcon possesses a strong combo game and tech-chasing abilities, with his {{Mvsub|Captain Falcon|SSBM|up throw}}, {{Mvsub|Captain Falcon|SSBM|down throw}}, {{Mvsub|Captain Falcon|SSBM|neutral aerial}}, {{Mvsub|Captain Falcon|SSBM|up aerial}}, {{Mvsub|Captain Falcon|SSBM|down aerial}}, and [[Raptor Boost]] all acting as great combo starters, which can chain into each other or end in a knee.


Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
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*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has a shorter total duration (FAF 41 → 38).}}
**{{buff|Dash attack has a shorter total duration (FAF 41 → 38).}}
**{{buff|Dash attack has a much larger hitbox (3.6667u → 5.86u).}}
**{{nerf|Dash attack has a shorter duration (frames 7-10 (clean)/11-26 (late) → 7-9/10-16) and its total duration was not fully compensated giving it more ending lag.}}
**{{nerf|Dash attack has a shorter duration (frames 7-10 (clean)/11-26 (late) → 7-9/10-16) and its total duration was not fully compensated giving it more ending lag.}}
**{{nerf|Dash attack deals less damage (12% (clean), 9% (late) → 10%/7%) and its clean hit's knockback was not fully compensated (0 (base), 100 (scaling) → 22/90).}}
**{{nerf|Dash attack deals less damage (12% (clean), 9% (late) → 10%/7%) and its clean hit's knockback was not fully compensated (0 (base), 100 (scaling) → 22/90).}}
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***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20) and it now has sourspots with less base knockback (10 → 0).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20), KO'ing roughly 10%-11% later, and it now has sourspots on his arm and shoulder with less base knockback (10 → 0), which KOs even later (about 18%-19% later from the sweetspot).}}
**{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}}
***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has less ending lag (FAF 34 → 30).}}
**{{buff|Up aerial has less ending lag (FAF 34 → 30).}}
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname= 
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Knee ({{ja|膝|Hiza}}) / Mach Punch ({{ja|マッハパンチ|Mahha Panchi}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
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|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=The first two hits are fast and somewhat short-ranged jabs, which are good for disrupting an enemy's approach. The third hit is the [[Gentleman]] knee. The jab combo finishes with a series of fast, weak punches.
|neutraldesc=The first two hits are fast and somewhat short-ranged jabs, which are good for disrupting an enemy's approach. The third hit is the [[Gentleman]] knee. The jab combo finishes with a series of fast, weak punches.
|ftiltname= 
|ftiltname=Round Kick ({{ja|ラウンドキック|Raundo Kikku}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=12% (leg), 11% (body)
|ftiltupdmg=12% (leg), 11% (body)
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|ftiltdowndmg=10% (leg), 11% (body)
|ftiltdowndmg=10% (leg), 11% (body)
|ftiltdesc=Does a roundhouse kick that can be angled up or down. Fast with decent range. There is not a significant amount of combo options from this move because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a u-air or a [[jump-canceled grab]], and even a dash-canceled d-tilt or [[Raptor Boost]], but they are not true combos and can be countered by every character. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a [[Knee Smash]].
|ftiltdesc=Does a roundhouse kick that can be angled up or down. Fast with decent range. There is not a significant amount of combo options from this move because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a u-air or a [[jump-canceled grab]], and even a dash-canceled d-tilt or [[Raptor Boost]], but they are not true combos and can be countered by every character. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a [[Knee Smash]].
|utiltname= 
|utiltname=Wheel Kick ({{ja|ホイールキック|Hoīru Kikku}})
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=Brings his leg up and brings it down in an axe-like fashion. It has incredible range, able to out range many of {{SSBM|Marth}}'s tilts. This move has good horizontal knockback and like his f-tilt, is difficult to combo from. Due to its low trajectory, one can often follow off the edge of a platform or stage with a falling n-air or non-sweetspotted fair edgeguard, but this is not a true combo. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance. Most players use this move as an edgeguard technique since the heel can extend below the platform.
|utiltdesc=Brings his leg up and brings it down in an axe-like fashion. It has incredible range, able to out range many of {{SSBM|Marth}}'s tilts. This move has good horizontal knockback and like his f-tilt, is difficult to combo from. Due to its low trajectory, one can often follow off the edge of a platform or stage with a falling n-air or non-sweetspotted fair edgeguard, but this is not a true combo. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance. Most players use this move as an edgeguard technique since the heel can extend below the platform.
|dtiltname= 
|dtiltname=Crouching Kick ({{ja|しゃがみキック|Shagami Kikku}})
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Does a quick sweep kick. This move is a great vertical launcher. Compared to Falcon's other launchers, it has relatively high ending lag. However, it can combo at most percentages into a SHFFLed n-air, which can lead into other combos. Fox and Falco can often be regrabbed from a down tilt at medium percentages, and their side special moves can be intercepted by Falcon's down tilt if they try to sweetspot the ledge. This move can also combo into a Knee Smash and u-air, depending on [[knockback]] and [[Directional influence|DI]].
|dtiltdesc=Does a quick sweep kick. This move is a great vertical launcher. Compared to Falcon's other launchers, it has relatively high ending lag. However, it can combo at most percentages into a SHFFLed n-air, which can lead into other combos. Fox and Falco can often be regrabbed from a down tilt at medium percentages, and their side special moves can be intercepted by Falcon's down tilt if they try to sweetspot the ledge. This move can also combo into a Knee Smash and u-air, depending on [[knockback]] and [[Directional influence|DI]].
|dashname= 
|dashname=Turbo Shoulder ({{ja|ターボショルダー|Tābo Shorudā}})
|dashdmg=10% (clean), 7% (late)
|dashdmg=10% (clean), 7% (late)
|dashdesc=Shoulder tackles forward. Strongest when it comes out, weaker afterward. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction.
|dashdesc=Shoulder tackles forward. Strongest when it comes out, weaker afterward. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction.
|fsmashname= 
|fsmashname=Overheat Elbow ({{ja|オーバーヒートエルボ|Ōbāhīto Erubo}})
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|21}}
|fsmashupdmg={{ChargedSmashDmgSSBM|21}}
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|fsmashdowndmg={{ChargedSmashDmgSSBM|19}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|19}}
|fsmashdesc=Reels his elbow back and thrusts it forward, dealing powerful [[flame]] damage. Excellent knockback even when uncharged with good horizontal and vertical launching power, making it hard to DI. Somewhat fast as well. Uncharged usually KOs around 100%+. This attack is the 3rd most powerful forward smash in the game. This move can be angled, dealing more damage when angled up.
|fsmashdesc=Reels his elbow back and thrusts it forward, dealing powerful [[flame]] damage. Excellent knockback even when uncharged with good horizontal and vertical launching power, making it hard to DI. Somewhat fast as well. Uncharged usually KOs around 100%+. This attack is the 3rd most powerful forward smash in the game. This move can be angled, dealing more damage when angled up.
|usmashname= 
|usmashname=Pinwheel Kick ({{ja|風車キック|Kazaguruma Kikku}})
|usmashdmg={{ChargedSmashDmgSSBM|8}}/{{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBM|8}}/{{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (hit 2)
|usmashdesc=Performs a spinning double kick. A fast and powerful move, though is short ranged. The second hit sometimes has difficulty connecting, as with {{SSBM|Ganondorf}}'s. This is Captain Falcon's most powerful move damage-wise (when fully charged).
|usmashdesc=Performs a spinning double kick. A fast and powerful move, though is short ranged. The second hit sometimes has difficulty connecting, as with {{SSBM|Ganondorf}}'s. This is Captain Falcon's most powerful move damage-wise (when fully charged).
|dsmashname= 
|dsmashname=Pendulum Kick ({{ja|ペンデュラムキック|Pende~yuramu Kikku}})
|dsmashdmg={{ChargedSmashDmgSSBM|18}} (front), {{ChargedSmashDmgSSBM|16}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|18}} (front), {{ChargedSmashDmgSSBM|16}} (back)
|dsmashdesc=Quickly kicks forward then backward. Small noticeable startup, but good speed and knockback.
|dsmashdesc=Quickly kicks forward then backward. Small noticeable startup, but good speed and knockback.
|nairname= 
|nairname=Rotary Kick ({{ja|ロータリーキック|Rōtarī Kikku}})
|nairdmg=5-6% (hit 1), 7% (hit 2)
|nairdmg=5-6% (hit 1), 7% (hit 2)
|nairdesc=His f-air from ''SSB64'', kicks forward twice. A good two-hit combo starter, though the second hit is difficult to land.
|nairdesc=His f-air from ''SSB64'', kicks forward twice. A good two-hit combo starter, though the second hit is difficult to land.
|fairname=[[Knee Smash]]
|fairname=[[Knee Smash]] ({{ja|ストライキングニー|Sutoraikingu Nī}}, ''Striking Knee'')
|fairdmg=18% (clean), 6%/3% (late NTSC/PAL)
|fairdmg=18% (clean), 6%/3% (late NTSC/PAL)
|fairdesc=Sticks out his knee. If it lands during the initial frames, the victim is zapped and is sent in a difficult-to-DI-out-of [[semi-spike]] trajectory (32 degrees to be exact). If it lands any other time, the move is very weak with little knockback, though it can be chained into another Knee Smash. An extremely powerful move when it lands a clean hit; it is often regarded as one of the most powerful and useful moves in the game, and undoubtedly the most powerful forward aerial of ''Melee'' (though, in terms of knockback, its the third most powerful forward aerial in the game, after {{SSBM|Zelda}} and {{SSBM|Dr. Mario}}). This move is the usual end to most of Falcon's aerial combos, or even to use against grounded foes in an aerial assault. Easily KOs at damage percentages as low as 60% off the edge.
|fairdesc=Sticks out his knee. If it lands during the initial frames, the victim is zapped and is sent in a difficult-to-DI-out-of [[semi-spike]] trajectory (32 degrees to be exact). If it lands any other time, the move is very weak with little knockback, though it can be chained into another Knee Smash. An extremely powerful move when it lands a clean hit; it is often regarded as one of the most powerful and useful moves in the game, and undoubtedly the most powerful forward aerial of ''Melee'' (though, in terms of knockback, its the third most powerful forward aerial in the game, after {{SSBM|Zelda}} and {{SSBM|Dr. Mario}}). This move is the usual end to most of Falcon's aerial combos, or even to use against grounded foes in an aerial assault. Easily KOs at damage percentages as low as 60% off the edge.
|bairname= 
|bairname=Reverse Knuckle ({{ja|リバースナックル|Ribāsu Nakkuru}})
|bairdmg=14% (clean), 8% (late)
|bairdmg=14% (clean), 8% (late)
|bairdesc=Does a quick backhand punch from behind. Good power and speed, often used as an [[edgeguarding]] move. Weak if the opponent is hit late in the attack.
|bairdesc=Does a quick backhand punch from behind. Good power and speed, often used as an [[edgeguarding]] move. Weak if the opponent is hit late in the attack.
|uairname= 
|uairname=Overhead Kick ({{ja|オーバーヘッドキック|Ōbāheddo Kikku}})
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdesc=Does a midair bicycle kick and sticks his feet out. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for [[juggling]], and edgeguarding if hit near the end of the attack.
|uairdesc=Does a midair bicycle kick and sticks his feet out. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for [[juggling]], and edgeguarding if hit near the end of the attack.
|dairname= 
|dairname=Step on It ({{ja|ステップオンイット|Suteppu on Itto}})
|dairdmg=16%
|dairdmg=16%
|dairdesc=Stomps below him for good downward knockback and high hitstun. Minor startup and ending lag. Can [[nipple spike]] if hit within the torso region, making it a [[spike]] and even more powerful (the most powerful spike in the game). If used on a grounded opponent, this move is a great combo starter, and can KO at high percentages. One of the strongest [[meteor smash|meteor smashes]] in the game.
|dairdesc=Stomps below him for good downward knockback and high hitstun. Minor startup and ending lag. Can [[nipple spike]] if hit within the torso region, making it a [[spike]] and even more powerful (the most powerful spike in the game). If used on a grounded opponent, this move is a great combo starter, and can KO at high percentages. This is the 4th most powerful [[meteor smash]] in the game, behind {{SSBM|Young Link}}'s sweetspotted down aerial, {{SSBM|Ganondorf}}'s down aerial, and {{SSBM|Yoshi}}'s forward aerial.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Captive Knee ({{ja|つかみニーバット|Kyaputibu Nī}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Knees opponent in the torso region.
|pummeldesc=Knees opponent in the torso region.
|fthrowname= 
|fthrowname=Body Blow ({{ja|ボディブロー|Bodī Burō}})
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=Punches foe forward.
|fthrowdesc=Punches foe forward.
|bthrowname= 
|bthrowname=Kickback ({{ja|キックバック|Kikkubakku}})
|bthrowdmg=5% (hit 1), 4% (throw)
|bthrowdmg=5% (hit 1), 4% (throw)
|bthrowdesc=Kicks foe behind. Knockback is usually hard to follow-up or combo with unless over a ledge.
|bthrowdesc=Kicks foe behind. Knockback is usually hard to follow-up or combo with unless over a ledge.
|uthrowname= 
|uthrowname=Rising Palm ({{ja|ライジングパーム|Raijingu Pāmu}})
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdesc=Punches foe upward. Can lead into various moves or tech chases at low percentages, as the opponent usually falls straight down. At higher percentages, aerial followups are easier to land.
|uthrowdesc=Punches foe upward. Can lead into various moves or tech chases at low percentages, as the opponent usually falls straight down. At higher percentages, aerial followups are easier to land.
|dthrowname= 
|dthrowname=Throw Down ({{ja|スルーダウン|Surū Daun}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Crushes foe to the floor. Depending on opponent percentage, fall speed, and DI, can lead into aerial combos or tech chase regrabs. Can [[Chain grab|chaingrab]] more floaty characters (such as {{SSBM|Ganondorf}}).
|dthrowdesc=Crushes foe to the floor. Depending on opponent percentage, fall speed, and DI, can lead into aerial combos or tech chase regrabs. Can [[Chain grab|chaingrab]] more floaty characters (such as {{SSBM|Ganondorf}}).
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|ssname=Raptor Boost
|ssname=Raptor Boost
|ssdmg=7%
|ssdmg=7%
|ssdesc=Dashes forward. If he doesn't hit an opponent, he falls over. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, [[Meteor smash|meteor smashing]] them. However, this move always makes him [[helpless]], so it is very risky to use offstage.
|ssdesc=Dashes forward. If he doesn't hit an opponent, he falls over. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, [[meteor smash]]ing them. However, this move always makes him [[helpless]], so it is very risky to use offstage.
|usname=Falcon Dive
|usname=Falcon Dive
|usdmg=5% (grab), 12% (release), 6% (breakout)
|usdmg=5% (grab), 12% (release), 6% (breakout)
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|dsname=Falcon Kick
|dsname=Falcon Kick
|dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing)
|dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing)
|dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
|dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances. The aerial version's hitboxes are programmed incorrectly; the hitboxes are on Falcon's right leg (like the grounded version), but Falcon performs the aerial version with his left leg, leading to the hitboxes being to the side and behind him (even if the hitboxes were programmed to be on the correct bones (8 and 7), they would still be closer to his body than to his foot).
}}
 
===Stats===
{{Attributes
|cast = 26
|weight = 104
|rweight = 6-7
|dash = 2
|rdash = 1
|run = 2.3
|rrun = 1
|walk = 0.85
|rwalk = 19-21
|trac = 0.08
|rtrac = 7-13
|airfric = 0.01
|rairfric = 15-20
|air = 1.12
|rair = 4
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.04
|raddaccel = 5-11
|gravity = 0.13
|rgravity = 3-5
|fall = 2.9
|rfall = 2
|ff = 3.5
|rff = 1-2
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 38.52
|rjumpheight = 3
|shorthop = 14.85
|rshorthop = 8
|djump = 28.56
|rdjump = 10
}}
}}


===[[Announcer]] call===
===[[Announcer]] call===
[[File: Captain Falcon Announcer SSBM.wav]]
[[File:Captain Falcon Announcer SSBM.wav]]


===[[List of taunts (SSBM)|Taunts]]===
===[[List of taunts (SSBM)|Taunts]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Captain Falcon players (SSBM)]]''
*{{Sm|Darkrain|USA}} - Formerly ranked 61st on the [[2015 SSBMRank]] and 8th on the [[RetroSSBMRank#2009|2009 RetroSSBMRank]]. A top old-school ''Melee'' Falcon player and one of the Midwest's best and most established players, who continued to compete all the way up to 2017.
*{{Sm|Gahtzu|USA}} - One of the best Captain Falcon players in the world, and one of the pioneers of the 20GX movement to optimize competitive Falcon gameplay.
*{{Sm|Gravy|USA}} - A pioneer of the 20GX movement along with Gahtzu and Wizzrobe. He was formerly ranked 11th on the [[Florida_Power_Rankings/Central_Florida_Power_Rankings|Central Florida Power Rankings]] and 41st on the [[2016 SSBMRank]].
*{{Sm|Gucci|Japan}} - The best Falcon player in Japan, became well-known after a strong performance at [[Apex 2013]]. He is ranked 3rd on the [[Japan SSBM Rank 2019]], but rarely travels internationally nowadays.
*{{Sm|Hax|USA}} - Considered the best Falcon player in the world before he retired him in favor of {{SSBM|Fox}}, making numerous significant contributions to Falcon's metagame that are still used today. He most notably popularized [[Ledgestall#Ledgedashstall|"Haxdashing"]], a difficult but strong ledge option, that allowed for mixups and quick ledge invincibility refreshing.
*{{Sm|Isai|USA}} - Was regarded as the best ''Melee'' Captain Falcon player in the world in his prime during the [[MLG]] era. Although his placings at ''Melee'' singles tournaments lowered over time, he is one of the few players to have defeated former Melee world champion {{Sm|Ken}} multiple times. Isai was the first Falcon player to win a major at {{trn|MOAST 3}} and then later in that year became the first Falcon player to win a supermajor at {{trn|MLG Los Angeles 2005}}, which would stand as the last time a Falcon player won a supermajor or major for over 13 years, until Wizzrobe won {{trn|Smash 'N' Splash 5}}.
*{{Sm|Jeapie|Netherlands}} - One of the best Falcon players in Europe, formerly ranked 66th on the [[2015 SSBMRank]]. He is primarily known for his extremely fast and fluid movement around platforms and offstage, with very precise wavelands and walljumps.
*{{Sm|Lord|USA}} - One of the best Captain Falcon players in Northern California, formerly ranked 29th on the [[2013 SSBMRank]]. He is an infamous "hidden boss" in the community, regarded as having top 100-level skill despite rarely traveling to majors.
*{{Sm|n0ne|Canada}} - One of the top Falcon players from 2016-2021, and arguably the most technical among them. He is renowned for his creative, mixup-heavy style, as well as his high-risk/high-reward punishes, which set him apart from other top Falcons such as {{Sm|S2J}} and {{Sm|Wizzrobe}}. He was the first Falcon to defeat {{Sm|Mew2King}} in tournament in a decade, taking three sets at [[GOML 2016]] , [[UGC Smash Open]] and [[DreamHack Austin 2017]] . He was also the first Falcon to defeat {{Sm|Mango}} in over a decade at [[Rising Stars at EGLX 2019]].
*{{Sm|S2J|USA}} - One of the three best Falcon players in the modern era and the most established among them over the past decade. He is known for his unorthodox, air-heavy style and explosive punish game that set him apart from the other two top Falcons. His gameplay coined the term "Johnny Stock," referring to his uncanny ability to string together zero-to-deaths.
*{{Sm|Salt|USA}} - One of the best active Falcon players in the world. She is considered the best player in Texas and has had strong results following the online era of Melee, such as 1st at {{trn|Low Tide City 2023}} and 9th at {{trn|Tipped Off 14: Resurgence}}. She is currently ranked 18th on the [[SSBMRank Summer 2023]].
*{{Sm|Scar|USA}} - While he is now known primarily as a [[commentator]], Scar was one of the most renowned Captain Falcon players in the world from 2009 through 2014. He ranked 62nd on the inaugural [[2013 SSBMRank]] and 89th on the [[2014 SSBMRank]]. His top 6 placement at the first {{Trn|GENESIS}} also stood as the best placement for a Falcon player at a supermajor or major in the post-MLG era, until it was first tied by Hax's 5th at {{Trn|Pound V}}, and it wasn't outright exceeded at a major until Wizzrobe placed 4th at {{trn|DreamHack Austin 2016}}, while it would take until {{trn|Smash Summit 7}} for Wizzrobe to exceed top 6 at a supermajor. Scar is additionally the namesake of the [[Scar Jump]], an advanced version of the [[wall jump]] commonly used by Falcon players.
*{{Sm|Setchi|Wales}} - Now semi-retired from Melee, Setchi is notable for having produced many advancements in Captain Falcon's defensive game, including ways of escaping combos and setplay. He also was, to date, the highest ranking European Captain Falcon player, having been ranked 42nd on the [[2019 MPGR]] and achieved results such as 2nd at {{trn|Fête}} and 3rd at {{trn|DreamHack Rotterdam 2019}}. He is known for his prowess against {{SSBM|Peach}} and {{SSBM|Falco}}, but has mostly stopped attending Melee tournaments to focus on Guilty Gear: Strive.
*{{Sm|SilentSpectre|USA}} - Along with {{Sm|Tang}}, SilentSpectre was responsible for the immensely famous [[Wombo Combo]]. He is also one of most influential old-school Falcons, along with Isai, Darkrain, and Scar, who popularized the fast-paced and aggressive playstyle of Captain Falcon.
*{{Sm|Wizzrobe|USA}} - One of the three best Falcon players in the modern era, and considered to be overall the best among them. A pioneer of the 20GX style of play, he is known for his safe, consistent and perfectionist style that relies on guaranteed and optimal tech-chases, edgeguards, and combo follow-ups, which set him apart from the other two top Falcons. Wizzrobe also set numerous placement benchmarks for Falcon; his 4th at DreamHack Austin 2016 was the first time a Falcon player made top 4 at a major in the post-MLG era, while he would later become the first post-MLG Falcon player to place top 4 at an invitational supermajor ({{trn|Smash Summit 7}}) and an open supermajor ({{trn|Get On My Level 2019}}), then would become the first Falcon player since Isai to win a supermajor or major at {{trn|Smash 'N' Splash 5}}.
===Tier placement and history===
===Tier placement and history===
Captain Falcon was considered a low tier character on the first [[tier list]]; inexperienced panelists felt he was inferior to his ''[[Super Smash Bros.]]'' counterpart, and failed to overcome the high [[technical skill]] demands required to play him. Captain Falcon then moved up to the middle tier, but was not recognized as being a solid character until one year after ''Melee'' began being played competitively. Dedicated Falcon mains such as {{Sm|Isai}} showed how powerful his [[combo]]ing abilities were, and how well he could KO out of a combo with the deadly [[Knee Smash]]. Falcon mains began placing very high in tournaments, inching him up the list into the high tier as old high tier characters, such as {{SSBM|Mario}} and {{SSBM|Luigi}}, began falling. Despite being ranked as a top tier character, Captain Falcon has always been seen as less viable compared to the other top tiers, as no player has been able to consistenly win majors with the character. In addition, his tournament representation took a hit in 2014 when {{Sm|Hax}}, the best Captain Falcon player in the world at the time, switched to playing Fox, believing that the latter character was more competitively viable and would help him reach the highest level of play. As a result, Captain Falcon fell to 8th on the 2015 tier list, ranked below the Ice Climbers, considered to be merely a high tier.
Captain Falcon was considered a low tier character on the first [[tier list]]; inexperienced panelists felt he was inferior to his ''[[Super Smash Bros.]]'' counterpart, and failed to overcome the high [[technical skill]] demands required to play him. Captain Falcon then moved up to the middle tier, but was not recognized as being a solid character until one year after ''Melee'' began being played competitively. Dedicated Falcon mains such as {{Sm|Isai}} showed how powerful his [[combo]]ing abilities were, and how well he could KO out of a combo with the deadly [[Knee Smash]]. Falcon mains began placing very high in tournaments, inching him up the list into the high tier as old high tier characters, such as {{SSBM|Mario}} and {{SSBM|Luigi}}, began falling. Despite being ranked as a top tier character, Captain Falcon has always been seen as less viable compared to the other top tiers, as no player has been able to consistenly win majors with the character. In addition, his tournament representation took a hit in 2014 when {{Sm|Hax}}, the best Captain Falcon player in the world at the time, switched to playing Fox, believing that the latter character was more competitively viable and would help him reach the highest level of play. As a result, Captain Falcon fell to 8th on the 2015 tier list, ranked below the Ice Climbers, considered to be merely a high tier.
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Despite Captain Falcon's recent successes, his difficult matchups against the space animals (particularly Falco) has left him short of being able to consistently win majors: Wizzrobe's run at Smash 'N' Splash 5 was aided by avoiding Mango, who he has never taken a set off of in tournament. However, his viability is seen as far more improved than in years past, and as a result he rose to the A tier and is ranked 6th on the thirteenth and current tier list.
Despite Captain Falcon's recent successes, his difficult matchups against the space animals (particularly Falco) has left him short of being able to consistently win majors: Wizzrobe's run at Smash 'N' Splash 5 was aided by avoiding Mango, who he has never taken a set off of in tournament. However, his viability is seen as far more improved than in years past, and as a result he rose to the A tier and is ranked 6th on the thirteenth and current tier list.
====PAL viability====
====PAL viability====
Captain Falcon only received two changes in the transition to PAL, the more welcome of the two being that the Gentleman can now be done with just three A button presses, without any extra inputs or timing alterations required. The other nerfed his soft Knee Smash, making it hit only half as hard as the NTSC soft Knee Smash. The Gentleman is now much easier to perform and Captain Falcon's jab combo is overall a much more viable damage racking option than it is in NTSC. The nerf to the soft Knee Smash, however, prevents a guaranteed followup into another Knee Smash, slightly weakening Falcon's edgeguarding and combo potential, though this can be worked around by using up aerial instead. With almost all of the characters who would years later be above him in the tier list receiving nerfs (particularly Fox and Sheik), he fares better in those respective matchups, but due to considerably less representation of Captain Falcon in Europe, he remains at 7th place.
Captain Falcon only received two changes in the transition to PAL, the more welcome of the two being that the Gentleman can now be done with just three A button presses, without any extra inputs or timing alterations required. The other nerfed his soft Knee Smash, making it hit only half as hard as the NTSC soft Knee Smash. The Gentleman is now much easier to perform and Captain Falcon's jab combo is overall a much more viable damage racking option than it is in NTSC. The nerf to the soft Knee Smash, however, prevents a guaranteed followup into another Knee Smash, slightly weakening Falcon's edgeguarding and combo potential, though this can be worked around by using up aerial instead. With almost all of the characters who would years later be above him in the tier list receiving nerfs (particularly Fox and Sheik), he fares better in those respective matchups, but due to considerably less representation of Captain Falcon in Europe, he remains at 7th place.
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].''
:''See also: [[:Category:Captain Falcon professionals (SSBM)]]''
====Active====
*{{Sm|Captain Smuckers|USA}} - A top Falcon from the Tristate area. He was formerly ranked 42nd on the [[2018 MPGR]].
*{{Sm|DjaGoF|France}} - The best Falcon player in France, and one of the best in Europe, infamous for his flashy combos and "disrespectful" style of play. Peaked at 5th on the [[French Power Rankings]], and was most recently ranked 6th.
*{{Sm|Gahtzu|USA}} (#36) - One of the best Captain Falcon players in the world, and one of the pioneers of the 20GX movement to optimize competitive Falcon gameplay.
*{{Sm|Gucci|Japan}} - The best Falcon player in Japan, became well-known after a strong performance at [[Apex 2013]]. He is ranked 3rd on the [[Japan SSBM Rank 2019]], but rarely travels internationally nowadays.
*{{Sm|Jeapie|Netherlands}} - One of the best Falcon players in Europe, formerly ranked 66th on the [[2015 SSBMRank]]; known for his prowess in the Sheik matchup.
*{{Sm|Mango|USA}} (#3) - One of the five gods and the undisputed best player in SoCal. Occasionally picks Falcon in tournaments as a counterpick.
*{{Sm|n0ne|Canada}} (#15) - One of the three best Falcon players in the modern era, and arguably the most technical among them. He is renowned for his creative, mixup-heavy style, as well as his high-risk/high-reward punishes, which set him apart from the other two Falcons. He was the first Falcon to defeat {{Sm|Mew2King}} in tournament in a decade, taking three sets at [[GOML 2016]] , [[UGC Smash Open]] and [[DreamHack Austin 2017]] . He was also the first Falcon to defeat {{Sm|Mango}} in over a decade at [[Rising Stars at EGLX 2019]].
*{{Sm|NMW|USA}} (#58) - The best active Captain Falcon in Northern California, known for his very strong doubles play. He is currently ranked 4th on the [[NorCal Power Rankings]].
*{{Sm|S2J|USA}} (#11) - One of the three best Falcon players in the modern era and the most established among them over the past decade. He is known for his unorthodox, aggressive style and explosive punish game that set him apart from the other two Falcons. His gameplay coined the term "Johnny Stock," referring to his uncanny ability to string together zero-to-deaths.
*{{Sm|Schythed|USA}} (#96) - Currently ranked 2nd on the [[Arizona Melee Power Rankings]]; has a set win on {{Sm|Axe}}. Placed 7th at {{Trn|DreamHack Anaheim 2020}}.
*{{Sm|Setchi|Wales}} (#42) - The best Captain Falcon player in Europe. Placed 2nd at both {{Trn|Fête}} and {{Trn|Syndicate 2019}}, and 3rd at {{Trn|DreamHack Rotterdam 2019}}. Managed to win five sets against {{Sm|Trif}} during the Fall of 2019.
*{{Sm|Wizzrobe|USA}} (#5) - One of the three best Falcon players in the modern era, and considered to be overall the best among them. A pioneer of the 20GX style of play, he is known for his safe and consistent style that relies on guaranteed and optimal tech chases, edgeguards, and combo followups, which set him apart from the other two Falcons.
*{{Sm|Zeo|USA}} (#88) - One of the best Captain Falcon players in Southern California, with many wins over top West Coast players. Formerly ranked 23rd on the [[SoCal Melee Power Rankings]].
====Inactive====
*{{Sm|$mike|USA}} - Formerly the best player in North Carolina, and was ranked 87th on the [[2017 SSBMRank]]. He has been inactive since 2018.
*{{Sm|Alox|France}} - Formerly ranked 7th on the [[French Power Rankings]]; has not entered a national tournament since 2018.
*{{Sm|Darkrain|USA}} - Formerly ranked 61st on the [[2015 SSBMRank]] and 8th on the [[RetroSSBMRank#2009|2009 RetroSSBMRank]]. A top old-school ''Melee'' Falcon player and one of the Midwest's best and most established players, who continued to compete all the way up to 2017.
*{{Sm|Fuzzyness|UK}} - Formerly ranked 85th on the [[2016 SSBMRank]]. Co-mained with {{SSBM|Fox}}, and has defeated many notable European players. He mostly left the scene after 2018 to focus on speedrunning, but has recently made small returns after the advent of [[Project Slippi]] netplay.
*{{Sm|Gravy|USA}} - A pioneer of the 20GX movement along with Gahtzu and Wizzrobe. He was formerly ranked 11th on the [[Florida_Power_Rankings/Central_Florida_Power_Rankings|Central Florida Power Rankings]] and 41st on the [[2016 SSBMRank]].
*{{Sm|Hax|USA}} (#19) - Considered the best Falcon player in the world before he retired him in favor of {{SSBM|Fox}}, making numerous significant contributions to Falcon's metagame that are still used today. He most notably popularized [[Ledgestall#Ledgedashstall|"Haxdashing"]], a strong but difficult ledge option, that allowed for ledge mixups and quick ledge invincibility refreshing.
*{{Sm|Isai|USA}} - Was regarded as the best ''Melee'' Captain Falcon player in the world in his prime. Although his placings at Melee singles tournaments lowered over time, he is one of the few players to have defeated former Melee world champion {{Sm|Ken}} multiple times.
*{{Sm|Lord|USA}} - One of the best Captain Falcon players in Northern California, formerly ranked 29th on the [[2013 SSBMRank]]. He is an infamous "hidden boss" in the community, regarded as having top 100-level skill despite rarely traveling to majors.
*{{Sm|Scar|USA}} - Ranked 89th on the [[2014 SSBMRank]]. He is now known primarily as a [[commentator]].
*{{Sm|SilentSpectre|USA}} - Along with {{Sm|Tang}}, SilentSpectre was responsible for the immensely famous [[Wombo Combo]]. He is also one of most influential old-school Falcons, along with Isai, Darkrain, and Scar, who popularized the fast-paced and aggressive playstyle of Captain Falcon.


==In 1-P Mode==
==In 1-P Mode==
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*'''[[Event 5: Spare Change]]''': The player controls {{SSB|Ness}} and fights Captain Falcon in a coin battle on [[Onett]]. The player must collect 200 coins within 80 seconds in order to clear the event.
*'''[[Event 5: Spare Change]]''': The player controls {{SSB|Ness}} and fights Captain Falcon in a coin battle on [[Onett]]. The player must collect 200 coins within 80 seconds in order to clear the event.
*'''[[Event 12: Seconds, Anyone?]]''': The player chooses any character and must defeat Captain Falcon within 7 seconds in a one-stock match on {{SSBM|Mute City}}. Both players start with 100% damage.
*'''[[Event 12: Seconds, Anyone?]]''': The player chooses any character and must defeat Captain Falcon within 7 seconds in a one-stock match on {{SSBM|Mute City}}. Both players start with 100% damage.
*'''[[Event 17: Bounty Hunters]]''': The player controls {{SSBM|Samus}}, allied with Captain Falcon, and must deliver the finishing blow to {{SSBM|Bowser}} on [[Jungle Japes]]. The event results in failure if Captain Falcon delivers the finishing blow or if Bowser [[Self-destruct|self-destructs]].
*'''[[Event 17: Bounty Hunters]]''': The player controls {{SSBM|Samus}}, “allied” with Captain Falcon, and must deliver the finishing blow to {{SSBM|Bowser}} on [[Jungle Japes]]. The event results in failure if Captain Falcon delivers the finishing blow or if Bowser [[Self-destruct|self-destructs]].
*'''[[Event 20: All-Star Match 2]]''': Captain Falcon is the fourth opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Mute City}}, which will transition to the next stage if Captain Falcon gets defeated. With a timer of four minutes, the player must defeat him along with Samus, {{SSBM|Link}}, {{SSBM|Zelda}}, and {{SSBM|Fox}}.
*'''[[Event 20: All-Star Match 2]]''': Captain Falcon is the fourth opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Mute City}}, which will transition to the next stage if Captain Falcon gets defeated. With a timer of four minutes, the player must defeat him along with Samus, {{SSBM|Link}}, {{SSBM|Zelda}}, and {{SSBM|Fox}}.
*'''[[Event 33: Lethal Marathon]]''': As Captain Falcon, the player must race to the finish of F-Zero Grand Prix similar to Adventure Mode. However, the gameplay is sped up and the F-Zero racers can deliver almost a [[one-hit KO]].
*'''[[Event 33: Lethal Marathon]]''': As Captain Falcon, the player must race to the finish of F-Zero Grand Prix similar to Adventure Mode. However, the gameplay is sped up and the F-Zero racers can deliver almost a [[one-hit KO]].
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<center>
<center>
<gallery>
<gallery>
SSBM Captain Falcon HQ.jpg|Alternate artwork of Captain Falcon.
SSBM Captain Falcon HQ.jpg|Official artwork of Captain Falcon.
SSBMWebsiteCaptainFalcon1.jpg|Captain Falcon using his [[Captain Falcon (SSBM)/Forward smash|forward smash]] on {{SSBM|Mute City}}.
SSBMWebsiteCaptainFalcon1.jpg|Using his [[Captain Falcon (SSBM)/Forward smash|forward smash]] on [[Mute City]].
SSBMWebsiteCaptainFalcon2.jpg|Captain Falcon and {{SSBM|Pikachu}} on [[Brinstar]].
SSBMWebsiteCaptainFalcon2.jpg|[[Taunt]]ing next to {{SSBM|Pikachu}} on [[Brinstar]].
SSBMWebsiteCaptainFalcon3.jpg|Captain Falcon attacking {{SSBM|Link}} with his up smash on [[Pokémon Stadium]].
SSBMWebsiteCaptainFalcon3.jpg|Attacking {{SSBM|Link}} with his [[up smash]] on [[Pokémon Stadium]].
SSBMWebsiteCaptainFalcon4.jpg|Captain Falcon attacking {{SSBM|Mario}} with [[Falcon Punch]] on Pokémon Stadium.
SSBMWebsiteCaptainFalcon4.jpg|Using [[Falcon Punch]] on {{SSBM|Fox}} and {{SSBM|Mario}} on Pokémon Stadium.
SSBMWebsiteCaptainFalcon5.jpg|Captain Falcon dashing on [[Temple]].
SSBMWebsiteCaptainFalcon5.jpg|[[Dash]]ing on [[Temple]].
SSBMWebsiteCaptainFalcon6.jpg|Captain Falcon attacking Mario with an aerial [[Raptor Boost]] on Pokémon Stadium.
SSBMWebsiteCaptainFalcon6.jpg|Using aerial [[Raptor Boost]] on Mario on Pokémon Stadium.
RoyAdventureMode.jpg|Posing with {{SSBM|Roy}} on [[Great Bay]].
RoyAdventureMode.jpg|Posing with {{SSBM|Roy}} on [[Great Bay]].
SamusAllStarMode.jpg|Posing with {{SSBM|Samus}} on [[Yoshi's Story]].
SamusAllStarMode.jpg|Posing with {{SSBM|Samus}} on [[Yoshi's Story]].
NessAllStarMode.jpg|Battling {{SSBM|Fox}} and {{SSBM|Ness}} on Pokémon Stadium.
NessAllStarMode.jpg|Battling Fox and {{SSBM|Ness}} on Pokémon Stadium.
</gallery>
</gallery>
</center>
</center>
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**In the Japanese version of ''Melee'', the text instead reads "HELL HAWK".
**In the Japanese version of ''Melee'', the text instead reads "HELL HAWK".
*Captain Falcon is one of the two characters who was [[unlockable character|unlockable]] in ''Smash 64'' that became a [[starter character|starter]] in ''Melee'', the other being {{SSBM|Ness}}.
*Captain Falcon is one of the two characters who was [[unlockable character|unlockable]] in ''Smash 64'' that became a [[starter character|starter]] in ''Melee'', the other being {{SSBM|Ness}}.
*Captain Falcon's ECB (Environmental Collision Box) varies in size depending on the costume being used. His default costume has the smallest ECB, while his green costume has the largest. He is the only character in the game known to have gameplay differences depending on costume.
*Each of Captain Falcon's costumes have a unique default pose, with minute alterations on his hands and arms. That leads to tiny differences on his arm hurtbox positions and 3D-orientations, as well as environment collision boxes (ECBs) that govern stage collisions. The differences aren't static, as animations may also alter the arms and hands. For instance, his green costume has the widest ECB on most neutral standing ("<code>Wait</code>") frames, but on some aerial attack frames its the narrowest instead. Some animations that animate the hands and arms undo the costume differences altogether. Different costumes also have slightly altered hitbox placements on his back air, Raptor Boost, and Falcon Punch. Captain Falcon is the only character in the game known to have gameplay differences depending on costume.
*{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling.
*{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling.
*Captain Falcon's down air attack is the only move in ''Melee'' that has both a spiked hitbox and a meteor smash hitbox.
*Captain Falcon's down air attack is the only move in ''Melee'' that has both a spiked hitbox and a meteor smash hitbox.
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0814/index.html Captain Falcon's page at Smabura-Ken]
*[[smashwiki:26TP/Captain Falcon|Translation]]
*[http://www.youtube.com/watch?v=KpAESH_2YOw Captain Falcon combo video]
*[http://www.youtube.com/watch?v=KpAESH_2YOw Captain Falcon combo video]
*[http://www.youtube.com/watch?v=wxHaH2XlwrY "One Hundred Billion Knees"]
*[http://www.youtube.com/watch?v=wxHaH2XlwrY "One Hundred Billion Knees"]
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