Captain Falcon (SSB)/Down special: Difference between revisions

m
→‎Overview: probably worth a mention since people like superboom make use of it
No edit summary
m (→‎Overview: probably worth a mention since people like superboom make use of it)
Line 4: Line 4:
[[File:Captain Falcon Down Special Ground Hitbox Smash 64.gif|thumb|Hitbox of the move when used on the ground.]]
[[File:Captain Falcon Down Special Ground Hitbox Smash 64.gif|thumb|Hitbox of the move when used on the ground.]]
[[File:Captain Falcon Down Special Aerial Hitbox Smash 64.gif|thumb|Hitbox of the move when used in the air.]]
[[File:Captain Falcon Down Special Aerial Hitbox Smash 64.gif|thumb|Hitbox of the move when used in the air.]]
Captain Falcon does a sliding kick forward a considerable distance, with his foot surrounded by flames; known as the '''[[Falcon Kick]]'''. If used on a platform and the move's duration still hasn't ended after Falcon goes off the [[edge]], he will continue to move straight forward. If the move is started in midair, Falcon will rush downward at a diagonal angle. The move does 15% damage and pretty decent horizontal knockback. It's not a reliable KO move, though it can [[edgeguard]] opponents, and there are a few ways to combo into it, such as with a {{mvsub|Captain Falcon|SSB|forward aerial}}. He moves a considerable distance down when using it in midair, though, so it can only really be used reliably on opponents [[recover]]ing high. This means it can be used to counter [[juggling]], however, from characters such as {{SSB|Fox}}.
Captain Falcon does a sliding kick forward a considerable distance, with his foot surrounded by flames; known as the '''[[Falcon Kick]]'''. If used on a platform and the move's duration still hasn't ended after Falcon goes off the [[edge]], he will continue to move straight forward. If the move is started in midair, Falcon will rush downward at a diagonal angle. The move does 15% damage and pretty decent horizontal knockback. It's not a reliable KO move, though it can [[edgeguard]] opponents, and there are a few ways to combo into it, such as with a {{mvsub|Captain Falcon|SSB|forward aerial}}. He moves a considerable distance down when using it in midair, though, so it can only really be used reliably on opponents [[recover]]ing high. This means it can be used to counter [[juggling]], however, from characters such as {{SSB|Fox}}. Due to the move sending Falcon a good horizontal distance when used while grounded, it can easily be used to traverse aerial platforms on stages such as [[Kongo Jungle]] and [[Hyrule Castle]].


{{technical data}}
{{technical data}}
13,185

edits