Burning Dropkick: Difference between revisions

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Despite the backward bounce upon hitting a foe preventing the attack from being punished with a [[shield grab]], it is still generally unsafe due to its long lag making it easy to hit the Brawler out of it, as well as the bounce still leaving them vulnerable to any other out of shield options such as an [[aerial attack]]. As such, Onslaught is often preferred over this move and Headache Maker due to its faster startup and ability to [[tech-chase]]. On the other hand, though, the backward bounce does allow the Brawler to evade particularly laggy [[counterattack]]s (such as {{SSB4|Shulk}}'s [[Vision]]).
Despite the backward bounce upon hitting a foe preventing the attack from being punished with a [[shield grab]], it is still generally unsafe due to its long lag making it easy to hit the Brawler out of it, as well as the bounce still leaving them vulnerable to any other out of shield options such as an [[aerial attack]]. As such, Onslaught is often preferred over this move and Headache Maker due to its faster startup and ability to [[tech-chase]]. On the other hand, though, the backward bounce does allow the Brawler to evade particularly laggy [[counterattack]]s (such as {{SSB4|Shulk}}'s [[Vision]]).


In ''Ultimate'', the move works the exact same as before, but was heavily nerfed: the move lost its ability to charge and now only deals a set amount of damage because of this, thus hindering the move's horizontal recovery and mindgame potential.
In ''Ultimate'', the move works the exact same as before, but was heavily nerfed: the move lost its ability to charge and now only deals a set amount of damage because of this, thus hindering the move's horizontal recovery and mindgame potential. However, the move's landing lag can be reduced if used at the peak of a jump.


==Customization==
==Customization==
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