Brinstar: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4-3=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4-3=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location = ''{{b|Metroid|game}}''
|subtitle = ''{{b|Metroid|game}}''
|name = [[Planet Zebes]]: Brinstar
|name = [[Planet Zebes]]: Brinstar
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|tab2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|tab3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|tab4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|content2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|content3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|content4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|caption = Brinstar as it appears in the ''Smash'' series.<br>[[File:MetroidSymbol.svg|50px]]
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series.
|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Samus}}<br>'''Brawl:'''<br>{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}<br>'''SSB4:'''<br>{{SSB4|Samus}}<br>{{SSB4|Zero Suit Samus}}<br>'''Ultimate:'''<br>{{SSBU|Samus}}<br>{{SSBU|Dark Samus}}<br>{{SSBU|Zero Suit Samus}}<br>{{SSBU|Ridley}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Futuristic
|cratetype = Futuristic
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Brinstar}}''<br>''{{MeleeMusic|Brinstar Depths}}'' ([[Alternate music|Alternate]] in [[Adventure Mode]])
|meleemusic = ''{{MeleeMusic|Brinstar}}''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
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==Stage overview==
==Stage overview==
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
The stage has a similar appearance to [[Battlefield]] and consists of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.
The stage has a similar appearance to [[Battlefield]], consisting of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.


The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.
The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.


Occasionally, an earthquake occurs and acid starts to rise, sometimes covering parts of the stage. The acid deals damage and heavy knockback on touch, though while it is rising it will prevent characters from being [[KO]]'d on the bottom [[blast line]]. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.
Occasionally, an earthquake occurs and acid starts to rise, sometimes covering parts of the stage. The acid deals damage and moderate knockback, but will not KO until very high percents, especially in ''Ultimate''. While it is rising it will generally prevent characters from being [[KO]]'d on the bottom [[blast line]]. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.


In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.
In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.
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With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
After a significant period of not seeing competitive play, Brinstar was made legal for ''Melee'' doubles tournament play at {{Trn|The Off-Season 2}}, as a charity incentive.


==Gallery==
==Gallery==
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SSBU-Brinstar 2.jpg|Brinstar half-submerged in acid in ''Ultimate''.
SSBU-Brinstar 2.jpg|Brinstar half-submerged in acid in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ブリンスタ|Burinsuta}}
|jaM=Brinstar
|en=Brinstar
|fr=Brinstar
|es=Brinstar
|de=Brinstar
|it=Brinstar
|nl=Brinstar
|ru={{rollover|Бринстар|Brinstar|?}}
|ruM=Brinstar
|ko={{rollover|브린스타|Beurinseuta|?}}
|koM=Brinstar
|zh_cn={{rollover|布林斯塔|Bùlínsītǎ|?}}
|zh_cnM=Brinstar
|zh_tw=Brinstar
|pt=Brinstar
}}


==Trivia==
==Trivia==
*In ''Melee''{{'}}s {{SSBM|debug menu}}, this stage is referred with the term "ZEBES". This presumably refers to the stage's similarity with Planet Zebes from ''Smash 64''; the stage is also referred in ''Brawl'' and ''Ultimate'' within game files with the codename "metroid_zebesdx", with the term "dx" coming from ''Melee''{{'}}s Japanese name ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}).
*There are several references to [[Mother Brain]] in this stage:
*There are several references to [[Mother Brain]] in this stage:
**The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''
**The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''.
**The gigantic alien organism in the far background somewhat resembles Mother Brain herself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
**The gigantic alien organism in the far background somewhat resembles Mother Brain herself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
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*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina mode]], they will endlessly bounce off of the acid.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina mode]], they will endlessly bounce off of the acid.
*In the ''SSB4'' version of this stage, the Chozo statue doesn't move at all.
*In the ''SSB4'' version of this stage, the Chozo statue doesn't move at all, and bumps do not grow out of the brain-like creature in the background.
*In ''Ultimate'', Brinstar and [[Brinstar Depths]] share the same main platform and soft platforms for their [[Ω form]] and [[Battlefield form]].
*In ''Melee'', when a fighter makes contact with the acid, a plume of vapor erupts. However, this detail is absent in all future versions of the stage.
*In ''Melee'', when a fighter makes contact with the acid, a plume of vapor erupts. However, this detail is absent in all future versions of the stage.
*In ''Ultimate'', the [[Moon]] and [[Nikki]] cannot be summoned on this stage. Additionally, [[Giratina]] and [[Xerneas]] cannot be summoned from [[Poké Ball]]s.
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Jeff]], [[Ashley]], [[Kapp'n]], [[Riki]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Yuri Kozukata]], [[Squid Sisters]] and [[Ghosts]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]].
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still.
*Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=128s Odds and Ends of Supervising [Graphics]]</ref>


==External links==
==External links==
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[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Planeta Zebes: Brinstar]]
[[es:Brinstar (escenario)]]
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