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Master Purin (talk | contribs) No edit summary |
Master Purin (talk | contribs) No edit summary |
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*No [[Stale-Move Negation]]. | *No [[Stale-Move Negation]]. | ||
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | *Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | ||
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been | **[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]] | ||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | ||
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*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | *Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | ||
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form. | *Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form. | ||
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of | *Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Wi-Fi Waiting Room is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]]. | ||
===Gameplay Tweaks=== | ===Gameplay Tweaks=== | ||
*Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved. | *Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved. | ||
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*[[Perfect shield]] window decreased. | *[[Perfect shield]] window decreased. | ||
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | *Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward | *Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward.) | ||
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | *Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | ||
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall | *Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall | ||
*Triple jump glitch removed | *Triple jump glitch removed | ||
*Unrestricted camera during replays, and while paused in | *Unrestricted camera during replays, and while paused in versus match. | ||
*Default Versus settings now four stock, eight minutes, Team Attack on | *Default Versus settings now four stock, eight minutes, Team Attack on | ||
*Nametags are saved in replays | *Nametags are saved in replays |
edits