Brawl+: Difference between revisions

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*No [[Stale-Move Negation]].
*No [[Stale-Move Negation]].
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for:
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for:
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been modified to transform at 1/3 speed, so all destruction animations and how long the mansion is destroyed last three times as long. Ceilings are now [[Platform|soft platforms]]
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]]
**[[WarioWare, Inc.]] - stage is always in original form
**[[WarioWare, Inc.]] - stage is always in original form
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards
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*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them
*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form.
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form.
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage.  
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Wi-Fi Waiting Room is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].  
===Gameplay Tweaks===
===Gameplay Tweaks===
*Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved.
*Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved.
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*[[Perfect shield]] window decreased.
*[[Perfect shield]] window decreased.
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward, and [[Quick Draw]] no longer places Ike into a [[Helpless|helpless state]] after hitting an opponent in mid-air.)
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward.)
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall
*Triple jump glitch removed
*Triple jump glitch removed
*Unrestricted camera during replays, and while paused in Versus match.
*Unrestricted camera during replays, and while paused in versus match.
*Default Versus settings now four stock, eight minutes, Team Attack on
*Default Versus settings now four stock, eight minutes, Team Attack on
*Nametags are saved in replays
*Nametags are saved in replays
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