Brawl+: Difference between revisions

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*[[Dash cancel]]. -Crouch to cancel a dash.
*[[Dash cancel]]. -Crouch to cancel a dash.
*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if you press the button to save replays, the replay will be saved normally.
*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if you press the button to save replays, the replay will be saved normally.
*Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing.
*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing.
*Ability to shield during dash-dancing.
*Ability to shield during dash-dancing.
*No [[Stale-Move Negation]].
*No [[Stale-Move Negation]].
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**[[Pokemon Stadium 2]] - Stage does not change forms
**[[Pokemon Stadium 2]] - Stage does not change forms
*No Auto [[Sweet spot (ledge)|sweetspot]] ledges.
*No Auto [[Sweet spot (ledge)|sweetspot]] ledges.
*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them
*Lag-less [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form.
*Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form.
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Wi-Fi Waiting Room is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].  
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Wi-Fi Waiting Room is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].
===Gameplay Tweaks===
===Gameplay Tweaks===
*Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved.
*Character modifications with the intent of balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]] has been significantly improved.
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*Increased [[Falling Speed]] for most characters
*Increased [[Falling Speed]] for most characters
*Increased fast-falling speed for most characters
*Increased fast-falling speed for most characters
*Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]], and more comboing potential in general
*Increased [[hitstun]], allowing for truly inescapable [[combo]]s, and more comboing potential in general
*[[Tech]] window enlarged, making for easier teching
*[[Tech]] window enlarged, making for easier teching
*Faster techrolls
*Faster techrolls
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Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages".  However, it is rather easy to jump to such a conclusion, as Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, are critical to high-level play, and were removed from Brawl). These codes have since been removed from Brawl+, but the argument persists, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts. For this reason, many prefer [[Balanced Brawl]] to Brawl+.
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages".  However, it is rather easy to jump to such a conclusion, as Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, are critical to high-level play, and were removed from Brawl). These codes have since been removed from Brawl+, but the argument persists, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts. For this reason, many prefer [[Balanced Brawl]] to Brawl+.


==External Links==
==External links==
*[http://brawlplus.net Official Brawl+ Site]
*[http://brawlplus.net Official Brawl+ Site]
*[http://brawlplus.net/download/ Brawl+ Download Page]
*[http://brawlplus.net/download/ Brawl+ Download Page]
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