Bowser (SSBU): Difference between revisions
→Changes from Super Smash Bros. 4
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**{{buff|Up smash deals slightly more damage (20%/15%/15% → 22%/16%/16%).}} | **{{buff|Up smash deals slightly more damage (20%/15%/15% → 22%/16%/16%).}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Bowser has a new down smash: two grounded claw swipes that hit forward with one hand then backward with the other, similar to {{SSBU|Wolf}}'s. This | **{{buff|Bowser has a new down smash: two grounded claw swipes that hit forward with one hand then backward with the other, similar to {{SSBU|Wolf}}'s. This down smash has more range and deals much more knockback, and replaces a highly situational move that was notoriously outclassed by Whirling Fortress.}} | ||
**{{nerf|Down smash has fewer active frames | **{{nerf|Down smash has slightly increased startup and significantly fewer active frames due to the removal of the looping hits (frame 10, 14-15, 17-18, 20-21, 23-24, 26-27, 31 → 12-13, 28-29). Due to consisting of two hits that hit in front and behind Bowser, it also cannot punish rolls as easily.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have much less landing lag ( | *{{buff|All aerials have much less landing lag (frame 20 → 15 (neutral), 24 → 14 (forward), 40 → 24 (back), 28 → 17 (up), 40 → 34 (down)).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial's hits connect less reliably.}}<!--How so?--> | **{{nerf|Neutral aerial's hits connect less reliably.}}<!--How so?--> |