Bowser (SSBU): Difference between revisions

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**{{buff|Up smash deals slightly more damage (20%/15%/15% → 22%/16%/16%).}}
**{{buff|Up smash deals slightly more damage (20%/15%/15% → 22%/16%/16%).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Bowser has a new down smash: two grounded claw swipes that hit forward with one hand then backward with the other, similar to {{SSBU|Wolf}}'s. This replaces his old down smash, which was notoriously outclassed by Whirling Fortress. This down smash is faster overall, has more range, and deals much more knockback.}}
**{{buff|Bowser has a new down smash: two grounded claw swipes that hit forward with one hand then backward with the other, similar to {{SSBU|Wolf}}'s. This down smash has more range and deals much more knockback, and replaces a highly situational move that was notoriously outclassed by Whirling Fortress.}}
**{{nerf|Down smash has fewer active frames and slightly increased startup (frame 10 → 12). Due to consisting of two hits that hit in front and behind Bowser, it also cannot punish rolls as easily.}}
**{{nerf|Down smash has slightly increased startup and significantly fewer active frames due to the removal of the looping hits (frame 10, 14-15, 17-18, 20-21, 23-24, 26-27, 31 → 12-13, 28-29). Due to consisting of two hits that hit in front and behind Bowser, it also cannot punish rolls as easily.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have much less landing lag (Neutral: frame 20 → 15, Forward: 24 → 14, Back: 40 → 24, Up: 28 → 17, Down: 40 → 34).}}
*{{buff|All aerials have much less landing lag (frame 20 → 15 (neutral), 24 → 14 (forward), 40 → 24 (back), 28 → 17 (up), 40 → 34 (down)).}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{nerf|Neutral aerial's hits connect less reliably.}}<!--How so?-->
**{{nerf|Neutral aerial's hits connect less reliably.}}<!--How so?-->
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