Bowser (SSBU): Difference between revisions

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Reverted edits by The bad guy (talk) to last version by MarioManiac1981.
(https://www.eventhubs.com/tiers/ssbu/ BOWSER IS FREAKIN 55)
m (Reverted edits by The bad guy (talk) to last version by MarioManiac1981.)
Tag: Rollback
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Bowser's most notable trait is his impressive endurance. His aforementioned massive weight and fast falling speed make him very difficult to launch and KO, while also letting him stay glued to the ground. Further bolstering this is damage-based percentage [[armor]] on the start-up of all his tilts and smash attacks, as well as limb [[intangibility]] during their active hitboxes. Unique to Bowser is an attribute called "[[Tough Guy]]," which is universal heavy armor that allows Bowser to withstand a handful of weak attacks, like most neutral attacks and weak projectiles. This lets him tank and approach effectively while at low percents.
Bowser's most notable trait is his impressive endurance. His aforementioned massive weight and fast falling speed make him very difficult to launch and KO, while also letting him stay glued to the ground. Further bolstering this is damage-based percentage [[armor]] on the start-up of all his tilts and smash attacks, as well as limb [[intangibility]] during their active hitboxes. Unique to Bowser is an attribute called "[[Tough Guy]]," which is universal heavy armor that allows Bowser to withstand a handful of weak attacks, like most neutral attacks and weak projectiles. This lets him tank and approach effectively while at low percents.


Bowser's greatest strength is the incredible power his moveset provides. Almost all of his attacks have KO potential. This is most notable in moves like forward smash, up smash, back aerial, [[Flying Slam]], and [[Bowser Bomb]]. Forward smash is the 4th strongest in the game, with even the uncharged attack KOing at around 60% from center-stage only. Up smash is fast despite its power, KOing at around 90% uncharged and has [[invincibility]] on his entire shell and a hitbox on landing that provides safety. Back aerial KOs at around 100% from center stage, and is fast for an aerial of its caliber. Flying Slam is the fastest command grab in the game, and has incredible power if it grabs an opponent, KOing them at around 100%, and even earlier if he lands on a platform. Lastly, Bowser Bomb [[meteor smash]]es near the start of the move, which gives it huge edgeguarding potential at the ledge; otherwise, it still deals very high knockback, and will break [[shield]]s when all hits land. Overall, his raw power grants him excellent KOing power as well as a formidable edgeguarding game. With hard-hitting and few relatively laggy moves like these, Bowser is not a character who is usually used to string together long combos; rather, he is usually played as a Character to KO opponents off of 2 or 3 hits at most.
Bowser's greatest strength is the incredible power his moveset provides. Almost all of his attacks have KO potential. This is most notable in moves like forward smash, up smash, back aerial, [[Flying Slam]], and [[Bowser Bomb]]. Forward smash is the 4th strongest in the game, with even the uncharged attack KOing at around 60% from center-stage only. Up smash is fast despite its power, KOing at around 90% uncharged and has [[invincibility]] on his entire shell and a hitbox on landing that provides safety. Back aerial KOs at around 100% from center stage, and is fast for an aerial of its caliber. Flying Slam is the fastest command grab in the game, and has incredible power if it grabs an opponent, KOing them at around 100%, and even earlier if he lands on a platform. Lastly, Bowser Bomb [[meteor smash]]es near the start of the move, which gives it huge edgeguarding potential at the ledge; otherwise, it still deals very high knockback, and will break [[shield]]s when all hits land. Overall, his raw power grants him excellent KOing power as well as a formidable edgeguarding game. With hard-hitting and relatively laggy moves like these, Bowser is not a character to string together long combos; rather, he is the kind of character to KO opponents off of 2 or 3 hits at most.


Attacks that have little KO potential still have utilities that make them useful. Neutral aerial does very high damage if all of its hits connect (albeit somewhat difficult to accomplish), being the second most damaging aerial in the game, and using it to land lets it combo into many things, most notably his [[up tilt]]. [[Fire Breath]] is Bowser's only projectile move, but it deals massive damage and shield stun. [[Whirling Fortress]] is Bowser's primary recovery move; while it has a low vertical distance, the horizontal distance gained is above average, and it has decent KO potential in the air. It is also Bowser's fastest attack on frame 6, and this combined with its multi-hit nature makes it an effective get-off-me and [[out of shield]] option. Even in areas where Bowser cannot KO, his moveset is overall very well-rounded and versatile.
Attacks that have little KO potential still have utilities that make them useful. Neutral aerial does very high damage if all of its hits connect (albeit somewhat difficult to accomplish), being the second most damaging aerial in the game, and using it to land lets it combo into many things, most notably his [[up tilt]]. [[Fire Breath]] is Bowser's only projectile move, but it deals massive damage and shield stun. [[Whirling Fortress]] is Bowser's primary recovery move; while it has a low vertical distance, the horizontal distance gained is above average, and it has decent KO potential in the air. It is also Bowser's fastest attack on frame 6, and this combined with its multi-hit nature makes it an effective get-off-me and [[out of shield]] option. Even in areas where Bowser cannot KO, his moveset is overall very well-rounded and versatile.
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However, Bowser gained several noteworthy nerfs. Like {{SSBU|Donkey Kong}}, Bowser's main nerf is his infamous up throw combo losing all of its utility with its increased knockback and ending lag, which was previously a fearsome combo starter with a myriad of followups and kill confirms. His recovery was also reduced due to [[Whirling Fortress]]'s shorter distance. Additionally, his pivot grab, infamous for its massive range in ''SSB4'', now has shorter range. Finally, Bowser's heavier weight and faster falling speed makes him even more susceptible to juggles than ever before, despite his improved survivability.
However, Bowser gained several noteworthy nerfs. Like {{SSBU|Donkey Kong}}, Bowser's main nerf is his infamous up throw combo losing all of its utility with its increased knockback and ending lag, which was previously a fearsome combo starter with a myriad of followups and kill confirms. His recovery was also reduced due to [[Whirling Fortress]]'s shorter distance. Additionally, his pivot grab, infamous for its massive range in ''SSB4'', now has shorter range. Finally, Bowser's heavier weight and faster falling speed makes him even more susceptible to juggles than ever before, despite his improved survivability.


Overall, Bowser's new traits further enhance his damage, speed, and staying power, making him an all-rounder of the game's super heavyweights. Bowser is a bad character and is currently one of the worst Characters in Existance according to Eventhubs.
Overall, Bowser's new traits further enhance his damage, speed, and staying power, making him an all-rounder of the game's super heavyweights. However, it is currently unknown how he fares in comparison to the rest of the cast, due to his very low tournament representation, although he has found some success on a regional level.  


===Aesthetics===
===Aesthetics===