1,515
edits
(→Attributes: R.I.P. Shellshock (up throw to up air KO). You will be missed. Unless Fox is still subject to that.) |
m (→Changes from Brawl: Whoops...) |
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*{{change|Like other large characters, such as {{SSB4|Donkey Kong}} and {{SSB4|King Dedede}}, Bowser's general size in proportion to the other playable characters is also greater than in previous installments,<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g</ref> giving his attacks greater [[reach]]. However, this increased size also increases his hurtbox, making him easier to hit.}} | *{{change|Like other large characters, such as {{SSB4|Donkey Kong}} and {{SSB4|King Dedede}}, Bowser's general size in proportion to the other playable characters is also greater than in previous installments,<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g</ref> giving his attacks greater [[reach]]. However, this increased size also increases his hurtbox, making him easier to hit.}} | ||
*{{buff|Bowser is heavier (120 → 128), improving his already impressive survivability and enables him to use the [[rage]] mechanic effectively.}} | *{{buff|Bowser is heavier (120 → 128), improving his already impressive survivability and enables him to use the [[rage]] mechanic effectively.}} | ||
*{{buff|Bowser [[ | *{{buff|Bowser [[walk]]s faster (0.8 → 0.858).}} | ||
*{{buff|Bowser [[dash]]es faster (1.527 → 1.792).}} | *{{buff|Bowser [[dash]]es faster (1.527 → 1.792).}} | ||
*{{nerf|Bowser's [[air speed]] is slightly slower (1.034 → 0.98).}} | *{{nerf|Bowser's [[air speed]] is slightly slower (1.034 → 0.98).}} | ||
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*{{change|Forward throw's animation has changed. Bowser now places the opponent on his head and tosses his head horizontally.}} | *{{change|Forward throw's animation has changed. Bowser now places the opponent on his head and tosses his head horizontally.}} | ||
*{{change|Bowser has a new back throw, where he uses one arm in a sideways motion to throw opponents behind him similarly to Donkey Kong's back throw.}} | *{{change|Bowser has a new back throw, where he uses one arm in a sideways motion to throw opponents behind him similarly to Donkey Kong's back throw.}} | ||
*{{buff|Up throw has drastically reduced knockback (90 base/80 growth → 25 base/155 growth), less ending lag (frame 68 → 61), and launches opponents at a more vertical angle (70° → 82°), allowing it to combo into other moves | *{{buff|Up throw has drastically reduced knockback (90 base/80 growth → 25 base/155 growth), less ending lag (frame 68 → 61), and launches opponents at a more vertical angle (70° → 82°), allowing it to combo into other moves.}} | ||
*{{nerf|Up throw deals 4% less damage (10% → 6%).}} | *{{nerf|Up throw deals 4% less damage (10% → 6%).}} | ||
*{{buff|Down throw has significantly increased knockback (75 base/30 growth → 90 base/80 growth), KOing at around 150% near an edge.}} | *{{buff|Down throw has significantly increased knockback (75 base/30 growth → 90 base/80 growth), KOing at around 150% near an edge.}} |