Bowser (SSB4): Difference between revisions

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*{{buff|[[Forward tilt]] deals 1% more damage.}}
*{{buff|[[Forward tilt]] deals 1% more damage.}}
*{{change|As in ''Melee'', Bowser's hand once again fully forms a fist when performing his forward tilt.}}
*{{change|As in ''Melee'', Bowser's hand once again fully forms a fist when performing his forward tilt.}}
*{{buff|[[Up tilt]] now reaches in front of Bowser, and has significantly increased reach overall. It also has more base knockback (40 → 55), slightly less start-up and considerably less ending lag.}}
*{{buff|[[Up tilt]] now reaches in front of Bowser, and has significantly increased reach overall. It also has more base knockback (40 → 55) and considerably less ending lag.}}
*{{nerf|Up tilt deals 3% less damage, making it weaker despite its higher base knockback.}}
*{{nerf|Up tilt deals 3% less damage, making it weaker despite its higher base knockback. It also has more start-up (from frame 8 to frame 11).}}
*{{buff|The second hit of [[down tilt]] has increased reach, now reaching slightly farther than the initial hit.}}
*{{buff|The second hit of [[down tilt]] has increased reach, now reaching slightly farther than the initial hit.}}
*{{change|Down tilt is now a pair of swiping punches instead of claw swipes, no longer having the slash effect. This animation change also now fully matches the hitboxes of the move, whereas in ''Brawl'' the hitboxes did not cover Bowser's entire hands.}}
*{{change|Down tilt is now a pair of swiping punches instead of claw swipes, no longer having the slash effect. This animation change also now fully matches the hitboxes of the move, whereas in ''Brawl'' the hitboxes did not cover Bowser's entire hands.}}
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