Boost Kick: Difference between revisions

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{{cquote|''Raises into the air, striking multiple times, and then finishes with a spinning kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}
{{cquote|''Raises into the air, striking multiple times, and then finishes with a spinning kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.
'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
==Overview==
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.


==Customization==
==Customization==
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