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[[File:Melee Bonus Match.png|thumb|250px|right|A result from a Bonus match in ''Melee''.]] | [[File:Melee Bonus Match.png|thumb|250px|right|A result from a Bonus match in ''Melee''.]] | ||
'''Bonus''' is a type of [[Versus mode]] match in which the winner is determined by the amount of points they have obtained via [[bonuses]]. It only appears in ''[[Super Smash Bros. Melee]]''; it does not return in subsequent games due to their lack of Bonuses, making it the only versus mode unique to ''Melee''. | '''Bonus''', referred to as '''Decision''' in the [[debug menu]] and by the [[Announcer]], is a type of [[Versus mode]] match in which the winner is determined by the amount of points they have obtained via [[bonuses]]. It only appears in ''[[Super Smash Bros. Melee]]''; it does not return in subsequent games due to their lack of Bonuses, making it the only versus mode unique to ''Melee''. | ||
==Gameplay== | ==Gameplay== | ||
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*Various bonuses can be based on opponents' actions. Players may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is worth more for the target than the Star KO bonus the attacker gets). | *Various bonuses can be based on opponents' actions. Players may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is worth more for the target than the Star KO bonus the attacker gets). | ||
If there is a tie when time runs out, [[Sudden Death]] occurs. Bonuses earned in Sudden Death | If there is a tie when time runs out, [[Sudden Death]] occurs. Bonuses earned in Sudden Death do not apply to the final scores; whoever wins Sudden Death wins the match. | ||
==See also== | ==See also== |