Blunderbuss: Difference between revisions

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Kannonballs also bounce one as they hit the ground, similar to how they did in ''{{s|mariowiki|Donkey Kong Country}}'' during the boss fight against King K. Rool.
Kannonballs also bounce one as they hit the ground, similar to how they did in ''{{s|mariowiki|Donkey Kong Country}}'' during the boss fight against King K. Rool.


Unlike in ''Ultimate'', Kaptain K. Rool's blunderbuss could shoot out Kannonballs with spikes, and at various heights and trajectories, such as bouncing on the ground or spiraling through the air. It could also be used to rocket K. Rool across the stage, with the blunderbuss acting as an exhaust, and it could shoot odd mists that would freeze, confuse or slow down Diddy and Dixie Kong on contact. The explosion is also absent, likely due to not wanting the move to inflict damage on the player.  
Unlike in ''Ultimate'', Kaptain K. Rool's blunderbuss could shoot out Kannonballs with spikes, and at various heights and trajectories, such as bouncing on the ground or spiraling through the air. It could also be used to rocket K. Rool across the stage, with the blunderbuss acting as an exhaust, and it could shoot odd mists that would freeze, confuse or slow down Diddy and Dixie Kong on contact. The explosion is also absent, likely due to not wanting the move to inflict damage on the player, especially considering the ease at which a cannonball can be regained.
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