Blunderbuss: Difference between revisions

685 bytes added ,  5 years ago
Added GIFs and more details to the techs, and expanded on the move description while fixing grammar.
(Added GIFs and more details to the techs, and expanded on the move description while fixing grammar.)
(Added GIFs and more details to the techs, and expanded on the move description while fixing grammar.)
Line 26: Line 26:


==Blunderbuss Vacuum Delay==
==Blunderbuss Vacuum Delay==
[[File:Blunderbuss_Vacuum_Delay.gif|thumb|left|190px|King K. Rool executing Blunderbuss Vacuum Delay.]]
[[File:Blunderbuss_Vacuum_Delay.gif|thumb|left|360px|King K. Rool executing B-Reversed Blunderbuss, into a Blunderbuss Vacuum Delay.]]
Though holding the B Button will transition Blunderbuss into the Vacuum stance, this isn't actually the only way to do it. By tapping B to trigger Blunderbuss, there are 19 frames (after the shot) where Vacuum can be inputted at any point. This is known as Blunderbuss Vacuum Delay by the playerbase.
Though holding the B Button will transition Blunderbuss into the Vacuum stance, this isn't actually the only way to do it. By tapping B to trigger Blunderbuss, there are 19 frames (after the shot) where Vacuum can be inputted at any point. This is known as Blunderbuss Vacuum Delay by the playerbase.


This trick is typically used by King K. Rool players when ledgetrapping, as a mixup. For example, a player seeking to end a match quickly could try to jump and attack, only to get hit with a delayed Vacuum to reset the recovery situation again. In circumstances where this catches a jumping opponent (for example trying to use a forward aerial after being knocked back only slightly), this can potentially gimp them.  
This tech is typically used by King K. Rool players when ledgetrapping, as a mixup. For example, a player seeking to end a ledgetrap situation quickly could try to jump and attack, only to get caught by a delayed Vacuum to reset the recovery situation again. In circumstances where this catches a jumping opponent (for example trying to use a forward aerial after being knocked back only slightly), this can potentially gimp them. It can be used when dropping through platforms in a similar manner, minimizing the potential punish for not using it far away.
 
Managing Vacuum Delay isn't too difficult, although practice in Training Mode can help a player understand the timing for catching opponents. As a general rule, Vacuum has 6 Frames of startup, meaning it is very possible to catch opponents on reaction. As a result, this tech is extremely practical when one is attempting to zone and keep the opponent out: it doesn't have to be executed with intention, it can also be executed as a defensive measure.
{{clrl}}


==Fake Shot Vacuum Cancel==
==Fake Shot Vacuum Cancel==
[[File:Fake Shot Vacuum Cancel.gif|thumb|left|190px|King K. Rool executing a Fake Shot Vacuum Cancel, notice the smoke immediately cancelling into Vacuum.]]
[[File:Fake Shot Vacuum Cancel.gif|thumb|left|360px|King K. Rool executing a Fake Shot Vacuum Cancel, notice the smoke immediately cancelling into Vacuum: this tends to be the best way to cancel.]]
In a similar fashion, while the Blunderbuss's Kannonball is out, the move actually changes completely. The "Fake Shot" - where the Blunderbuss shoots but nothing comes out - actually can be cancelled into Vacuum at any point; even before the Blunderbuss even comes out. This is known as a Fake Shot Vacuum Cancel, and is simply executed by pressing and holding B during the Fake Shot animation. The reason this occurs is unknown, though players assume it is because holding Vacuum is actually buffering it to happen on the first possible frame.  
In a similar fashion, while the Blunderbuss's Kannonball is out, the move actually changes completely. The "Fake Shot" - where the Blunderbuss shoots but nothing comes out - actually can be cancelled into Vacuum at any point; even before the Blunderbuss even comes out. This is known as a Fake Shot Vacuum Cancel, and is simply executed by pressing and holding B during the Fake Shot animation. The reason this occurs is unknown, though players assume it is because holding Vacuum is actually buffering it to happen on the first possible frame.  


Executing this, while simple, allows for a good degree of creativity in the bait and punish playstyle. Given Fake Shot can be cancelled even as the Blunderbuss is shooting, it's possible to "camouflage" the tech through the smoke. As a result it's possible to deceive players during the match and manage to get more reshoots off than normal and continue playing mindgames with the opponent. As a result, there is extremely large mixup potential resulting from this. That is, if the player doesn't figure it out.  
Executing this, while simple, allows for a good degree of creativity in the bait and punish playstyle. Given Fake Shot can be cancelled even as the Blunderbuss is shooting, it's possible to "camouflage" the tech through the smoke. As a result it's possible to deceive players during the match and manage to get more reshoots off than normal and continue playing mindgames with the opponent. As a result, there is extremely large mixup potential resulting from this. That is, if the player doesn't figure it out.  


This works best on opponents being too aggressive and trigger-happy on their punishes, allowing the King K. Rool player to easily reset neutral and press his neutral-based playstyle further. The best movement setup for this is dropping through platforms and suddenly going into Vacuum when the opponent tries to exploit the Blunderbuss's lag. This is because players can typically intercept poor platform movement in other matchups anyway, making it very strong bait. It is also used when ledgetrapping as a red herring to keep the mindgames going, though typically Vacuum Delay is better for this. Overall, this isn't inherently useful, but adds to K. Rool's endless bag of tricks.  
This works best on opponents being too aggressive and trigger-happy on their punishes, allowing the King K. Rool player to easily reset neutral and press his neutral-based playstyle further. The best movement setup for this is dropping through platforms and suddenly going into Vacuum when the opponent tries to exploit the Blunderbuss's lag. This is because players can typically intercept poor platform movement in other matchups anyway, making it very strong bait. It is also used when ledgetrapping as a red herring to keep the mindgames going, though typically Vacuum Delay is better for this. Overall, this isn't inherently useful, but adds to K. Rool's endless bag of tricks.
{{clrl}}


==Origin==
==Origin==