Belly Super Armor: Difference between revisions

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==HP System==
==HP system==
[[File:BSA 1v1 vs Base Damage.png|thumb|300px|{{SSBU|King K. Rool}} using his Belly Super Armor on side taunt to block Kirby's [[Hammer Flip]] in 1v1 and 3-player Smash in 11.0.0.]]
[[File:BSA 1v1 vs Base Damage.png|thumb|300px|{{SSBU|King K. Rool}} using his Belly Super Armor on side taunt to block Kirby's [[Hammer Flip]] in 1v1 and 3-player Smash in 11.0.0.]]
The armor has 18.01 HP (14.01 HP prior to 8.0.0), but since the incoming damage is split 50/50 between K. Rool and his belly, it is effectively 36.02 HP, often referred to by % by the K. Rool playerbase to differentiate. Belly Super Armor regenerates 0.08 HP every 16 frames, or around 0.3 HP per second. For an easier-to-scale format it takes 4 seconds to recover 1.12 HP. Overall, it will take around 60 seconds (47 prior to 8.0.0) to recover all of Belly Super Armor's HP. Due to the power of the ability, managing the armor's health is pivotal in being successful with King K. Rool.  
The armor has 18.01 HP (14.01 HP prior to 8.0.0), but since the incoming damage is split 50/50 between K. Rool and his belly, it is effectively 36.02 HP, often referred to by % by the K. Rool playerbase to differentiate. Belly Super Armor regenerates 0.08 HP every 16 frames, or around 0.3 HP per second. For an easier-to-scale format it takes 4 seconds to recover 1.12 HP. Overall, it will take around 60 seconds (47 prior to 8.0.0) to recover all of Belly Super Armor's HP. Due to the power of the ability, managing the armor's health is pivotal in being successful with King K. Rool.  
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===Crack Stages===
===Crack stages===
Unlike most forms of armor, Belly Super Armor reduces the damage K. Rool takes from attacks, cutting the damage in half. The amount of damage the armor has taken is roughly visible as a crack that expands in two stages. Small cracks appear when the armor has 11.5 HP left, and large cracks appear when it has 6.1 HP left. Thus, a K. Rool player can use this as a way to help manage the armor's HP during a match, prioritizing different moves accordingly based on the matchup. [[Shield]]ing (sometimes also tilting the shield) is the most common method of checking the armor crack thanks to it visualizing the armor almost completely. [[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] is also used as it expands the belly. However, this is risky as it also has the armor become active while making K. Rool commit.  
Unlike most forms of armor, Belly Super Armor reduces the damage K. Rool takes from attacks, cutting the damage in half. The amount of damage the armor has taken is roughly visible as a crack that expands in two stages. Small cracks appear when the armor has 11.5 HP left, and large cracks appear when it has 6.1 HP left. Thus, a K. Rool player can use this as a way to help manage the armor's HP during a match, prioritizing different moves accordingly based on the matchup. [[Shield]]ing (sometimes also tilting the shield) is the most common method of checking the armor crack thanks to it visualizing the armor almost completely. [[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] is also used as it expands the belly. However, this is risky as it also has the armor become active while making K. Rool commit.  


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==Update History==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Belly Super Armor has a higher HP threshold (14.01 HP → 18.01 HP), effectively 28.02 HP → 36.02 HP. This makes it much harder to break, almost never breaking in a single hit. It also cannot be instantly broken by [[counterattack]]s.}}
*{{buff|Belly Super Armor has a higher HP threshold (14.01 HP → 18.01 HP), effectively 28.02 HP → 36.02 HP. This makes it much harder to break, almost never breaking in a single hit. It also cannot be instantly broken by [[counterattack]]s.}}
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