Belay: Difference between revisions

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==Overview==
==Overview==
[[File:Belay tether.png|thumb|Belay used as a recovery in ''Brawl''.]]
[[File:Belay tether.png|thumb|Belay used as a recovery in ''Brawl''.]]
It functions as a third jump, but only if the computer controlled Nana is present (in ''Melee'', in later games it still grants a minor momentum boost). Popo throws Nana up a short distance while the two are attached by a rope, and Nana will then send Popo a significant distance vertically by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, Nana  will likely fall to the bottom [[blast line]] while Popo will land on the stage safely. Nana gains a hitbox that deals decent damage when she is thrown.
It functions as a third jump, but only if the computer controlled Ice Climber is present (in ''Melee'', in later games it still grants a minor momentum boost). The controlled Ice Climber throws the CPU partner up a short distance while the two are attached by a rope, and the CPU will then send the human player a significant distance vertically by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, the CPU will likely fall to the bottom [[blast line]] while the player will land on the stage safely. The CPU gains a hitbox that deals decent damage when he or she is thrown.


Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana may also use the move alone to try and get back to Popo. Players typically use [[Squall Hammer]] when left with a single Climber.
Without the CPU ally alive or near enough in the air, the human Climber merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the climber helpless to fall. The CPU may also use the move alone to try and get back to the human player. Players typically use [[Squall Hammer]] when left with a single Climber.


In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', Nana will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up Popo. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner.  
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', the CPU will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the player. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner.  


A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to [[chain grab]] any opponents who get past the edge-hog.
A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to [[chain grab]] any opponents who get past the edge-hog.


In ''[[Super Smash Bros. Ultimate]]'', if Nana does not make it back to the stage when the move is used, Popo can use the move again to rescue Nana if they are close enough.
In ''[[Super Smash Bros. Ultimate]]'', if the CPU does not make it back to the stage when the move is used, players can use the move again to rescue their ally if they are close enough.


==Instructional quotes==
==Instructional quotes==
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