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HeroOfSmash (talk | contribs) |
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Jab combo connects more reliably.}} | |||
**{{nerf|Jab 1 has less range.}} | |||
*{{nerf|Bayonetta's tilts all have less range.}} | |||
**{{buff|[[Up tilt]]'s grounded hitbox launches opponents at an angle similar to the aerial hitbox, which, improves its combo potential.}} | |||
**{{nerf|[[Down tilt]] has slightly more endlag.}} | |||
*{{nerf|All of Bayonetta's smash attacks deal less knockback, have slightly less range and slightly more startup and ending lag.}} | |||
**{{buff|[[Forward smash]] can now be angled.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|Held [[neutral aerial]] and [[up aerial]] have increased [[landing lag]].}} | |||
*{{buff|[[Forward aerial]] has less landing lag.}} | |||
**{{buff|All hits of forward aerial have increased damage.}} | |||
**{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}} | |||
*{{buff|Both [[back aerial]] and [[up aerial]] have less landing lag.}} | |||
**{{nerf|Back aerial has more ending lag.}} | |||
**{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}} | |||
*{{nerf|[[Down aerial]]'s knockback appears to have been lowered.}} | |||
**{{nerf|Down aerial has more landing lag.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{nerf|[[Bullet Climax]] now needs to be fully charged before it can be shield-cancelled.}} | |||
*{{nerf|If the first hit of [[Heel Slide]] is blocked by a shield, she will be unable to use the second hit.}} | |||
**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}} | |||
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | |||
**{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}} | |||
**{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}} | |||
**{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}} | |||
*{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}} | |||
*{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}} | |||
**{{change|The screen turns dark whenever someone is affected by Witch Time.}} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |