Bayonetta (SSBU): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|Jab combo connects more reliably.}}
**{{nerf|Jab 1 has less range.}}
*{{nerf|Bayonetta's tilts all have less range.}}
**{{buff|[[Up tilt]]'s grounded hitbox launches opponents at an angle similar to the aerial hitbox, which, improves its combo potential.}}
**{{nerf|[[Down tilt]] has slightly more endlag.}}
*{{nerf|All of Bayonetta's smash attacks deal less knockback, have slightly less range and slightly more startup and ending lag.}}
**{{buff|[[Forward smash]] can now be angled.}}


===Aerial Attacks===
===Aerial Attacks===
*{{nerf|Held [[neutral aerial]] and [[up aerial]] have increased [[landing lag]].}}
*{{buff|[[Forward aerial]] has less landing lag.}}
**{{buff|All hits of forward aerial have increased damage.}}
**{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}}
*{{buff|Both [[back aerial]] and [[up aerial]] have less landing lag.}}
**{{nerf|Back aerial has more ending lag.}}
**{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}}
*{{nerf|[[Down aerial]]'s knockback appears to have been lowered.}}
**{{nerf|Down aerial has more landing lag.}}


===Throws/other attacks===
===Throws/other attacks===
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===Special moves===
===Special moves===
*{{nerf|[[Bullet Climax]] now needs to be fully charged before it can be shield-cancelled.}}
*{{nerf|If the first hit of [[Heel Slide]] is blocked by a shield, she will be unable to use the second hit.}}
**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}}
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}}
**{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}}
**{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}}
**{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}}
*{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}}
*{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==