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m (→Special moves) |
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Bayonetta's [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Bayonetta's [[jumpsquat]] animation now takes three frames to complete.}} | ||
*{{buff|Bayonetta's bullet arts can now be angled slightly upwards or downwards.}} | *{{buff|Bayonetta's bullet arts can now be angled slightly upwards or downwards, depending on the move.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Jab combo connects more reliably.}} | *{{buff|Jab combo connects more reliably.}} | ||
*{{nerf|Jab 1 has less range.}} | **{{nerf|Jab 1 has less range.}} | ||
*{{nerf|Bayonetta's tilts have less range.}} | *{{nerf|Bayonetta's tilts all have less range.}} | ||
*{{buff|[[Up tilt]]'s grounded hitbox launches opponents at an angle similar to the aerial hitbox, which, improves its combo potential.}} | **{{buff|[[Up tilt]]'s grounded hitbox launches opponents at an angle similar to the aerial hitbox, which, improves its combo potential.}} | ||
*{{nerf|[[Down tilt]] has slightly more endlag.}} | **{{nerf|[[Down tilt]] has slightly more endlag.}} | ||
*{{nerf|All of Bayonetta's smash attacks deal less knockback, have slightly less range and slightly more startup and ending lag.}} | *{{nerf|All of Bayonetta's smash attacks deal less knockback, have slightly less range and slightly more startup and ending lag.}} | ||
*{{buff|[[Forward smash]] can now be angled.}} | **{{buff|[[Forward smash]] can now be angled.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|Held [[neutral aerial]] and [[up aerial]] have increased [[landing lag]].}} | *{{nerf|Held [[neutral aerial]] and [[up aerial]] have increased [[landing lag]].}} | ||
*{{buff|[[Forward aerial]] has less landing lag.}} | *{{buff|[[Forward aerial]] has less landing lag.}} | ||
*{{buff|All hits of forward aerial have increased damage.}} | **{{buff|All hits of forward aerial have increased damage.}} | ||
*{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}} | **{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}} | ||
*{{ | *{{buff|Both [[back aerial]] and [[up aerial]] have less landing lag.}} | ||
**{{nerf|Back aerial has more ending lag.}} | |||
*{{ | **{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}} | ||
*{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}} | |||
*{{nerf|[[Down aerial]]'s knockback appears to have been lowered.}} | *{{nerf|[[Down aerial]]'s knockback appears to have been lowered.}} | ||
*{{nerf|Down aerial has more landing lag.}} | **{{nerf|Down aerial has more landing lag.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{nerf|[[Bullet Climax]] now needs to be fully charged | *{{nerf|[[Bullet Climax]] now needs to be fully charged before it can be shield-cancelled.}} | ||
*{{nerf|If the first hit of [[Heel Slide]] is blocked by a shield, she will be unable to use the second hit.}} | *{{nerf|If the first hit of [[Heel Slide]] is blocked by a shield, she will be unable to use the second hit.}} | ||
**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}} | **{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}} | ||
*{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | **{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | ||
*{{buff|Downwards After Burner Kick's launch angle has reverted back to 80°, akin to how it was before patch 1.1.6 in ''Smash 4''.}} | **{{buff|Downwards After Burner Kick's launch angle has reverted back to 80°, akin to how it was before patch 1.1.6 in ''Smash 4''.}} | ||
*{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}} | **{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}} | ||
*{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}} | **{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}} | ||
*{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}} | **{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}} | ||
*{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}} | *{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}} | ||
*{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}} | *{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}} | ||
*{{change|The screen turns dark whenever someone is affected by Witch Time.}} | **{{change|The screen turns dark whenever someone is affected by Witch Time.}} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
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