Bayonetta (SSBU): Difference between revisions

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Bayonetta is currently ranked 26th out of 82 characters on the current tier list, placing her in A- tier. This is a big drop from her placement in ''Smash 4'' where she was considered to be the best character in the game. Bayonetta's main strength is her unique, powerful combo game. Her special attacks, [[Witch Twist]] and [[After Burner Kick]], allow her to reliably combo and inflict heavy damage on opponents, sometimes dragging them into the top or side blast zones and leading to an early KO. Bayonetta can also rack up damage rather quickly, as all of her tilt attacks confirm into multiple follow-ups at early percentages. Furthermore, Bayonetta possesses a plethora of defensive options, the most effective being [[Witch Time]] and [[Bat Within]]. A successful activation of Witch Time at low percents can open an opportunity for a combo, while an activation at high percents can often confirm into a KO. Bat Within, a frame 1 airdodge, allows her to move away in the direction that her player chooses, allowing her to escape semi-true combos, juggles, and even kill confirms, while in turn allowing her to reverse disadvantage and punish her opponent. Finally, Bayonetta has an oppressive offstage game thanks to her flexible aerial game, while Witch Twist and After Burner Kick give her a long, flexible, and mostly safe recovery.
Bayonetta is currently ranked 26th out of 82 characters on the current tier list, placing her in A- tier. This is a big drop from her placement in ''Smash 4'' where she was considered to be the best character in the game. Bayonetta's main strength is her unique, powerful combo game. Her special attacks, [[Witch Twist]] and [[After Burner Kick]], allow her to reliably combo and inflict heavy damage on opponents, sometimes dragging them into the top or side blast zones and leading to an early KO. Bayonetta can also rack up damage rather quickly, as all of her tilt attacks confirm into multiple follow-ups at early percentages. Furthermore, Bayonetta possesses a plethora of defensive options, the most effective being [[Witch Time]] and [[Bat Within]]. A successful activation of Witch Time at low percents can open an opportunity for a combo, while an activation at high percents can often confirm into a KO. Bat Within, a frame 1 airdodge, allows her to move away in the direction that her player chooses, allowing her to escape semi-true combos, juggles, and even kill confirms, while in turn allowing her to reverse disadvantage and punish her opponent. Finally, Bayonetta has an oppressive offstage game thanks to her flexible aerial game, while Witch Twist and After Burner Kick give her a long, flexible, and mostly safe recovery.


However, Bayonetta has several weaknesses that hold her back, the most notable being her raw kill power. She tends to have a harder time KOing at higher percents, as her best KO options, particularly sweetspot back-air, jab, and her smash attacks, are difficult to land or combo into at high percents. This is compounded by her light weight and tall frame, which means opponents could KO her first if she is unable to take their stock. In addition, Bayonetta's frame data is below-average, with almost all of her attacks coming out on frame 9 or later, and most of them also have high ending lag and deal minimal shield damage, making them unsafe on shield. As such, her ground game is rather poor, which in turn affects her combo game, as she often relies on [[Heel Slide]], up tilt, or down tilt in order to start combos. Finally, her combos have their own drawbacks: not only are they susceptible to [[SDI]], but the more special moves she uses during an aerial combo, the more landing lag she receives, up to 50 frames, making them punishable if whiffed.  
However, Bayonetta has several weaknesses that hold her back, the most notable being her raw kill power. She tends to have a harder time KOing at higher percents, as her best KO options, particularly sweetspot back-air, down-air, jab, and her smash attacks, are difficult to land or combo into at high percents. This is compounded by her light weight and tall frame, which means opponents could KO her first if she is unable to take their stock. In addition, Bayonetta's frame data is below-average, with almost all of her attacks coming out on frame 9 or later, and most of them also have high ending lag and deal minimal shield damage, making them unsafe on shield. As such, her ground game is rather poor, which in turn affects her combo game, as she often relies on [[Heel Slide]], up tilt, or down tilt in order to start combos. Finally, her combos have their own drawbacks: not only are they susceptible to [[SDI]], but the more special moves she uses during an aerial combo, the more landing lag she receives, up to 50 frames, making them punishable if whiffed.  


Overall, Bayonetta is a combo-oriented character that can rack up damage quickly and KO at early percents, however she tends to struggle at higher percents due to her poor approach and limited KO options outside of her combos. Early results from Bayonetta were lackluster, leading to a negative initial perception, however numerous buffs from balance patches helped improve her results in the post-online metagame, and she has since garnered a large playerbase and a plethora of strong results from players such as {{Sm|Bloom4Eva}}, {{Sm|Lima}}, and {{Sm|TamaPDaifuku}}.
Overall, Bayonetta is a combo-oriented character that can rack up damage quickly and KO at early percents, however she tends to struggle at higher percents due to her poor approach and limited KO options outside of her combos. Early results from Bayonetta were lackluster, leading to a negative initial perception, however numerous buffs from balance patches helped improve her viability over time, particularly in the post-online metagame, and she has since garnered a large playerbase and a plethora of strong results from players such as {{Sm|Bloom4Eva}}, {{Sm|Lima}}, and {{Sm|TamaPDaifuku}}.


==How to unlock==
==How to unlock==
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*{{Sm|Geist|USA}} - The second-best Bayonetta player in the United States. His best placement to date is 7th at the major {{Trn|Rise 'N Grind 2023}}, and he has also regularly placed top 64 at majors including 33rd at {{Trn|Port Priority 8}} and 49th at {{Trn|Super Smash Con 2023}}, the latter in which he upset {{Sm|Kurama}}.
*{{Sm|Geist|USA}} - The second-best Bayonetta player in the United States. His best placement to date is 7th at the major {{Trn|Rise 'N Grind 2023}}, and he has also regularly placed top 64 at majors including 33rd at {{Trn|Port Priority 8}} and 49th at {{Trn|Super Smash Con 2023}}, the latter in which he upset {{Sm|Kurama}}.
*{{Sm|Lima|USA}} - The second-best Bayonetta player in the world. Although he has been playing Bayonetta since the early metagame, his best results came about in the post-online metagame, notably placing 3rd at the major {{Trn|Rise 'N Grind 2023}} and 5th at the supermajor {{Trn|Collision 2023}}.
*{{Sm|Lima|USA}} - The second-best Bayonetta player in the world. Although he has been playing Bayonetta since the early metagame, his best results came about in the post-online metagame, notably placing 3rd at the major {{Trn|Rise 'N Grind 2023}} and 5th at the supermajor {{Trn|Collision 2023}}.
*{{Sm|TamaPDaifuku|Japan}} - The best Bayonetta player in Japan. He has wins over several of Japan's best players, including {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, and {{Sm|Tea}}. He has also placed highly at several events, including 2nd at {{Trn|DELTA 7}} and 17th at both the major {{Trn|UltCore}} and the supermajor {{Trn|DELTA 5}}.
*{{Sm|TamaPDaifuku|Japan}} - The best Bayonetta player in Japan. He has wins over several of Japan's best players, including {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, and {{Sm|Tea}}. He has also placed highly at several events, including 2nd at {{Trn|DELTA 7}}, 4th at {{Trn|DELTA 8}} and 17th at both the major {{Trn|UltCore}} and the supermajor {{Trn|DELTA 5}}.


===Tier placement and history===
===Tier placement and history===
Due to the drastic nerfs she received in her transition to ''Ultimate'', Bayonetta saw minimal tournament results during the early metagame; she was considered to be a "high-effort, low-reward" character as she had to work significantly harder to win neutral, rack up damage, and close out stocks than a vast majority of the cast. Bayonetta performing drastically worse than her ''Smash 4'' iteration led many to think of her as by far the most nerfed veteran in the transition to ''Ultimate''. Although {{Sm|CaptainZack}} was able to see some good results while using Bayonetta as a co-main, they were mostly eclipsed by his results with {{SSBU|Peach}} and {{SSBU|Daisy}}, and most top players considered her to be a lower mid-tier or low-tier character at best, some players even considered her to be one of the worst characters in the game. Her results continued to struggle, especially following CaptainZack's ban.  
Due to the drastic nerfs she received in her transition to ''Ultimate'', Bayonetta saw minimal tournament results during the early metagame; she was considered to be a "high-effort, low-reward" character as she had to work significantly harder to win neutral, rack up damage, and close out stocks than a vast majority of the cast. Bayonetta performing drastically worse than her ''Smash 4'' iteration led many to think of her as by far the most nerfed veteran in the transition to ''Ultimate''. Although {{Sm|CaptainZack}} was able to see some good results while using Bayonetta as a co-main, they were mostly eclipsed by his results with {{SSBU|Peach}} and {{SSBU|Daisy}}, and most top players considered her to be a lower mid-tier or low-tier character at best, some players even considered her to be one of the worst characters in the game. Her results continued to struggle, especially following CaptainZack's ban.  


However, Bayonetta would go on to receive many buffs that made her strongest options more consistent in updates {{SSBU|3.1.0}} and {{SSBU|8.0.0}} which would eventually lead to a positive shift in players' perceptions of Bayonetta. With Bayonetta players adapting remarkably to the changing meta and with balance patches having lended Bayonetta significant buffs, a slow but notable increase in her representation would emerge: during the [[COVID-19|COVID-19 pandemic]], {{Sm|Bloom4Eva}} used her to place highly at major online tournaments. Following the return of offline tournaments, Bayonetta continued to see impressive results thanks to players such as Bloom4Eva, {{Sm|Lima}} and {{Sm|TamaPDaifuku}}. This led to an exceptional shift in her perception, and most players reevaluated the character and ranked her as a mid-tier at least, and as such she was ranked 45th on the first tier list as an upper-mid tier. Following the first tier list, Bayonetta's popularity and success grew even more and her players continue to see consistently strong results in tournaments. Thanks to her improved representation and results, she is now widely ranked as a high-tier, with some players even ranking her as a top-tier. Bayonetta would see a massive boost on the second and current tier list where she rose nineteen spots and is now ranked 26th as a high-tier, the largest rise of any character from the first to second tier list. Overall, while Bayonetta is still widely agreed to be a shell of her ''Smash 4'' self, she is also considered to be substantially stronger than she was in the early metagame.
However, Bayonetta would go on to receive many buffs that made her strongest options more consistent in updates {{SSBU|3.1.0}} and {{SSBU|8.0.0}} which would eventually lead to a positive shift in players' perceptions of Bayonetta. With Bayonetta players adapting remarkably to the changing meta and with balance patches having lended Bayonetta significant buffs, a slow but notable increase in her representation would emerge: during the [[COVID-19|COVID-19 pandemic]], {{Sm|Bloom4Eva}} used her to place highly at major online tournaments. Following the return of offline tournaments, Bayonetta continued to see impressive results thanks to players such as Bloom4Eva, {{Sm|Lima}} and {{Sm|TamaPDaifuku}}. This led to an exceptional shift in her perception, and most players reevaluated the character and ranked her as a mid-tier at least, and as such she was ranked 45th on the first tier list as an upper-mid tier. Following the first tier list, Bayonetta's popularity and success grew even more and her players continue to see consistently strong results in tournaments. Thanks to her improved representation and results, she is now widely ranked as a high-tier, with some players even ranking her as a top-tier. Bayonetta would see a massive boost on the second and current tier list where she rose 19 spots and is now ranked 26th as a high-tier, the largest rise of any character from the first to second tier list. Overall, while Bayonetta is still widely agreed to be a shell of her ''Smash 4'' self, she is also considered to be substantially stronger than she was in the early metagame.


=={{SSBU|Classic Mode}}: The Requiem of Fallen Wings==
=={{SSBU|Classic Mode}}: The Requiem of Fallen Wings==
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