Bayonetta (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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Update 12.0.0 buffed Bayonetta one last time with a few small but helpful changes. The final hit of rapid jab was buffed once more to deal more knockback and launch opponents at a more horizontal angle, becoming one of the strongest jabs in the game in terms of knockback and giving Bayonetta a new KO option at higher percentages, down smash was made 3 frames faster and is now slightly easier to spike offstage opponents with the move, and Witch Time received less slowdown duration penalty when used against projectiles, making her less susceptible to being zoned by them.
Update 12.0.0 buffed Bayonetta one last time with a few small but helpful changes. The final hit of rapid jab was buffed once more to deal more knockback and launch opponents at a more horizontal angle, becoming one of the strongest jabs in the game in terms of knockback and giving Bayonetta a new KO option at higher percentages, down smash was made 3 frames faster and is now slightly easier to spike offstage opponents with the move, and Witch Time received less slowdown duration penalty when used against projectiles, making her less susceptible to being zoned by them.


Overall, Bayonetta fares much better than she did when ''Ultimate'' launched and is now generally considered to be a solid upper mid-tier or high-tier character at least. However, she is still significantly weaker than her ''Smash 4'' iteration.
Overall, Bayonetta fares much better than she did when ''Ultimate'' launched and is now considered to be a solid upper mid-tier or high-tier character at least. However, she is still significantly weaker than her ''Smash 4'' iteration.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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