Bayonetta (SSB4): Difference between revisions

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Although Bayonetta is widely considered to be the best character in ''Smash 4'', she still has her weaknesses. Bayonetta's primary flaw is her poor frame data on the ground, with many of her grounded attacks coming out on frame 9 or later, as well as frequently having high ending lag, especially on her smash attacks. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage. Furthermore, despite her long recovery, Bayonetta is still considered a lightweight, and when considering her large [[hurtbox]], she is easier to hit and KO than most other characters. Finally, players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often. Her flaws are outshined by her overwhelming strengths, however, and thus, Bayonetta still remains at first place on the tier list.
Although Bayonetta is widely considered to be the best character in ''Smash 4'', she still has her weaknesses. Bayonetta's primary flaw is her poor frame data on the ground, with many of her grounded attacks coming out on frame 9 or later, as well as frequently having high ending lag, especially on her smash attacks. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage. Furthermore, despite her long recovery, Bayonetta is still considered a lightweight, and when considering her large [[hurtbox]], she is easier to hit and KO than most other characters. Finally, players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often. Her flaws are outshined by her overwhelming strengths, however, and thus, Bayonetta still remains at first place on the tier list.


Bayonetta has achieved excellent tournament results and representation, even after she received nerfs in 1.1.6, with {{Sm|Pink Fresh}} winning {{Trn|2GGT: KTAR Saga}} with her, along with players like {{Sm|Mistake}} and {{Sm|CaptainZack}} placing high in nationals such as {{Trn|Super Smash Con 2017}} and {{Trn|GENESIS 4}} respectively, while {{Sm|Salem}} most notably achieved success from winning {{Trn|EVO 2017}}, {{Trn|DreamHack Atlanta 2017}}, {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|Shine 2018}}. Additionally, {{Sm|Lima}} took first place over {{Sm|CaptainZack}} at {{Trn|EVO 2018}}, both while maining Bayonetta.
Bayonetta has achieved excellent tournament results and representation, even after she received nerfs in update 1.1.6, with {{Sm|Pink Fresh}} winning {{Trn|2GGT: KTAR Saga}} with her, along with players like {{Sm|Mistake}} and {{Sm|CaptainZack}} placing high in nationals such as {{Trn|Super Smash Con 2017}} and {{Trn|GENESIS 4}} respectively, while {{Sm|Salem}} most notably achieved success from winning {{Trn|EVO 2017}}, {{Trn|DreamHack Atlanta 2017}}, {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|Shine 2018}}. Additionally, {{Sm|Lima}} took first place over {{Sm|CaptainZack}} at {{Trn|EVO 2018}}, both while maining Bayonetta.


==Attributes==
==Attributes==
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Her down special, [[Witch Time]], is also a staple on her moveset: it is a counterattack with very fast startup that, if landed, it slows down targets to 1/8 of their speed and leaves them extremely wide open to her combos or charged [[smash attack]]s (though the opponent takes a reduced damage multiplier of 1.2× for smash attacks, and it does not negate lingering hitboxes that can interrupt her attempt to counterattack). Using Witch Time wisely is crucial to victory, as it can decide the outcome of the opponent and even turn the tides of the match instantly if the opponent is careless. She also benefits from her unique safety net in Bat Within, which negates all knockback and reduces damage for attacks that would have hit her if her counter activates too late or during the starting frames of any of her dodging methods. The latter essentially gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]], breaking many combos that would otherwise be true on other characters regardless of their escape options. Furthermore, Bat Within enables Bayonetta to {{b|teleport|disambiguation}} in a given (usually more favorable) position, enabling her to punish her attacker afterwards, although it often moves her too far to exploit her opponent's vulnerability.
Her down special, [[Witch Time]], is also a staple on her moveset: it is a counterattack with very fast startup that, if landed, it slows down targets to 1/8 of their speed and leaves them extremely wide open to her combos or charged [[smash attack]]s (though the opponent takes a reduced damage multiplier of 1.2× for smash attacks, and it does not negate lingering hitboxes that can interrupt her attempt to counterattack). Using Witch Time wisely is crucial to victory, as it can decide the outcome of the opponent and even turn the tides of the match instantly if the opponent is careless. She also benefits from her unique safety net in Bat Within, which negates all knockback and reduces damage for attacks that would have hit her if her counter activates too late or during the starting frames of any of her dodging methods. The latter essentially gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]], breaking many combos that would otherwise be true on other characters regardless of their escape options. Furthermore, Bat Within enables Bayonetta to {{b|teleport|disambiguation}} in a given (usually more favorable) position, enabling her to punish her attacker afterwards, although it often moves her too far to exploit her opponent's vulnerability.


In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with the up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.
In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with an up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.


Another of Bayonetta's strengths lies in her recovery, arguably the best and most flexible in the game; After Burner Kick gives her fair horizontal distance, although it can only be used once unless she hits an opponent with it. While Witch Twist comes up vertically short, she can re-use it after a midair jump. Her wall jump/cling also helps her recovery and can often leave the opponent on an unfavorable position. Lastly, Witch Twist has a special quirk where she can midair jump and immediately use the move up to three frames after, which restores her midair jump and lets her to jump up to four times, allowing for recovery mix-ups. Her punishment game and recovery complement the other well, as the immense range of her special attacks allows her to easily [[edge-guard break]] opponents, and edgeguard or KO them in return. Thus, like {{SSB4|Sheik}}, Bayonetta is among the hardest characters to successfully edgeguard, with very few characters such as {{SSB4|Palutena}} having options that can keep her away from the stage. Lastly, due to the aforementioned points above in her immense range, lingering hitboxes, excellent recovery and fast escape/reversal options in After Burner Kick, Witch Twist and Witch Time, Bayonetta has the best disadvantage state in the game, as she can immediately turn the tides on her opponent if they're careless.
Another of Bayonetta's strengths lies in her recovery, arguably the best and most flexible in the game; After Burner Kick gives her fair horizontal distance, although it can only be used once unless she hits an opponent with it. While Witch Twist comes up vertically short, she can re-use it after a midair jump. Her wall jump/cling also helps her recovery and can often leave the opponent on an unfavorable position. Lastly, Witch Twist has a special quirk where she can midair jump and immediately use the move up to three frames after, which restores her midair jump and lets her to jump up to four times, allowing for recovery mix-ups. Her punishment game and recovery complement the other well, as the immense range of her special attacks allows her to easily [[edge-guard break]] opponents, and edgeguard or KO them in return. Thus, like {{SSB4|Sheik}}, Bayonetta is among the hardest characters to successfully edgeguard, with very few characters such as {{SSB4|Palutena}} having options that can keep her away from the stage. Lastly, due to the aforementioned points above in her immense range, lingering hitboxes, excellent recovery and fast escape/reversal options in After Burner Kick, Witch Twist and Witch Time, Bayonetta has the best disadvantage state in the game, as she can immediately turn the tides on her opponent if they're careless.


Even with her set of strengths, Bayonetta has some weaknesses. Her tall frame and light weight makes her rather easy to combo and KO (though it is worth mentioning she technically has a frame 1 air dodge, making her harder to combo by characters without fast enough attacks or whose combo ability isn't perfectly linear). Her frame data is also quite polarized: while her aerial attacks have very low ending lag, many of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them unsafe on shield, and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Pikachu}} or {{SSB4|Little Mac}}. Her smash attacks also [[Priority#Objects that do not terminate on hit|do not terminate on hit]], rendering them unable to hit any character with an active hitbox, while being unable to trade with most attacks if they make contact with her although this problem can easily be solved by hitting the opponent with a weak attack during Witch Time and then using her smash attack. Her position after performing After Burner Kick and/or Witch Twist can be exploitable, as the more of these moves she uses in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta punishable if they are whiffed and if she is forced to land on the ground (though she can avoid this by landing with Bullet Climax or Witch Time).
Even with her set of strengths, Bayonetta has some weaknesses. Her tall frame and light weight makes her rather easy to combo and KO (though it is worth mentioning she technically has a frame 1 air dodge, making her harder to combo by characters without fast enough attacks or whose combo ability isn't perfectly linear). Her frame data is also quite polarized: while her aerial attacks have very low ending lag, many of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them unsafe on shield, and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Pikachu}} or {{SSB4|Little Mac}}. Her smash attacks also [[Priority#Objects that do not terminate on hit|do not terminate on hit]], rendering them unable to hit any character with an active hitbox, while being unable to trade with most attacks if they make contact with her although this problem can easily be solved by hitting the opponent with a weak attack during Witch Time and then using her smash attacks. Her position after performing After Burner Kick and/or Witch Twist can be exploitable, as the more of these moves she uses in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta punishable if they are whiffed and if she is forced to land on the ground (though she can avoid this by landing with Bullet Climax or Witch Time).


Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of [[rage]] is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.
Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of [[rage]] is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.
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==Update history==
==Update history==
Most likely as a result of her dominance in competitive play, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]]: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.
Most likely as a result of her dominance in competitive play, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]], her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.


However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape: her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents, (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages.  
However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape. Her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents and Witch Twist has altered knockback values that limit its combo ability at higher percentages.  


Despite these nerfs, however, she has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.
Despite these nerfs, however, Bayonetta has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
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Bayonetta was, along with {{SSB4|Corrin}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Her initial perception on the community has been, however, positive since her release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with [[zero-to-death combo|zero to death]] potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with [[Witch Time]], and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update [[1.1.5]], the nerfs to {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}} in the same patch further bolstered the controversy surrounding her. Players stated that she was too good in competitive play and compared her to ''[[Brawl]]''{{'}}s {{SSBB|Meta Knight}}.
Bayonetta was, along with {{SSB4|Corrin}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Her initial perception on the community has been, however, positive since her release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with [[zero-to-death combo|zero to death]] potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with [[Witch Time]], and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update [[1.1.5]], the nerfs to {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}} in the same patch further bolstered the controversy surrounding her. Players stated that she was too good in competitive play and compared her to ''[[Brawl]]''{{'}}s {{SSBB|Meta Knight}}.


Bayonetta was eventually nerfed in update [[1.1.6]] and her tournament results and perception declined as a result. Even so, while her perception suddenly dropped in the eyes of many smashers, it gradually became positive again due to her players adopting a newer, more creative playstyle, similar to {{SSB4|Diddy Kong}} after update [[1.0.8]]. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second ''4BR'' tier list. Bayonetta's representation and results would grow as time passed, in particular due to {{Sm|Salem}}, {{Sm|CaptainZack}}, {{Sm|Pink Fresh}} and {{Sm|saj}}'s strong results within their regions, with the former two also making it to top eight at two major tournaments. As a result of this, she moved to 1st on the third tier list (in another similarity to Diddy Kong with the previous tier list); this tier rise is the second largest between the second and third tier lists, with people stating that while the nerfs did make a difference in how simple it was to pick her up, they did not hold her back from being one of the best characters in the game.
Bayonetta was eventually nerfed in update [[1.1.6]] and her tournament results and perception among the community declined as a result. Even so, while her perception suddenly dropped in the eyes of many smashers, it gradually became positive again due to her players adopting a newer, more creative playstyle, similar to {{SSB4|Diddy Kong}} after update [[1.0.8]]. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second ''4BR'' tier list. Bayonetta's representation and results would grow even more as time passed, in particular due to {{Sm|Salem}}, {{Sm|CaptainZack}}, {{Sm|Pink Fresh}} and {{Sm|saj}}'s strong results within their regions, with the former two also making it to top eight at two major tournaments. As a result of this, she moved up to 1st on the third tier list, another similarity to Diddy Kong with the previous tier list. This tier rise is the second largest between the second and third tier lists, with players stating that while the nerfs did make a difference in how simple it was to pick her up, they did not hold her back from being the best character in the game.


At first, opinions on Bayonetta's placing on the tier list were mixed, as some people were in favor of her taking the top spot, whereas others believed that her dominance was not as high as other characters like Diddy Kong and Sheik. However, following Salem's victories at supermajors {{Trn|EVO 2017}} and {{Trn|DreamHack Atlanta 2017}}, most people agreed that she was the best character in the game, which, combined with Bayonetta's more consistent results, allowed her to hold the 1st placing on the fourth and final tier list.
At first, opinions on Bayonetta's placing on the tier list were mixed, as some players were in favor of her taking the top spot, whereas others believed that her dominance was not as high as other characters like Diddy Kong and Sheik. However, following Salem's victories at supermajors {{Trn|EVO 2017}} and {{Trn|DreamHack Atlanta 2017}}, most people agreed that she was the best character in the game, which, combined with Bayonetta's more consistent results, allowed her to hold the 1st placing on the fourth and final tier list.


By the end of the game's main competitive lifespan, Bayonetta's first place status was unchallenged, as numerous top players including {{Sm|MkLeo}} and {{Sm|Tweek}} began using her. Most major tournaments in 2018 had at least two to three Bayonetta players in the top eight, and by the end of the [[PGR v5]] season, there were five players ranked with Bayonetta in the top ten, the most out of all the characters in the game. Her dominance in the metagame gave way to hate from the ''Smash'' community, with a good portion of the community stating that they do not enjoy playing against the character because of her perceived brokenness.
By the end of the game's main competitive lifespan, Bayonetta's first place status was unchallenged, as numerous top players including {{Sm|MkLeo}} and {{Sm|Tweek}} began using her. Most major tournaments in 2018 had at least two to three Bayonetta players in the top eight, and by the end of the [[PGR v5]] season, there were five players ranked with Bayonetta in the top ten, the most out of all the characters in the game. Her extreme dominance in the metagame created a tremendous amount of hate from the ''Smash'' community, with a large portion of the community stating that they do not enjoy playing against the character because of her perceived brokenness.
=====Banned=====
=====Banned=====
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/8d8k58/raid_weekly_in_chicago_bans_bayonetta/ Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban]
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/8d8k58/raid_weekly_in_chicago_bans_bayonetta/ Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban]
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==[[Alternate costume (SSB4)#Bayonetta|Alternate costumes]]==
==[[Alternate costume (SSB4)#Bayonetta|Alternate costumes]]==
Bayonetta's default outfit is based on her appearance in ''Bayonetta 2'' and is equipped with [[Media:Love is Blue - Bayo2.png|Love is Blue]]. She has an alternate outfit based on her appearance in the original ''Bayonetta'', known as "A Witch With No Memories", and is equipped with [[Media:Scarborough Fair - Bayo1.png|Scarborough Fair]]. Depending on the costume, various visual effects will be one of two colors (which directly correlates to the aesthetic theme of both Bayonetta games): Blue for ''Bayonetta 2'' and red for ''Bayonetta''. One of Bayonetta's alternate outfit color schemes is based on Jeanne, her childhood friend and friendly rival. While using Jeanne's color scheme, Bayonetta's Smash attacks as well as her final smash will have the hair surrounding Madama Butterfly's limbs and Gomorrah colored white.
Bayonetta's default costume is based on her appearance in ''Bayonetta 2'' and is equipped with [[Media:Love is Blue - Bayo2.png|Love is Blue]]. She has an alternate costume based on her appearance in the original ''Bayonetta'', known as "A Witch With No Memories", and is equipped with [[Media:Scarborough Fair - Bayo1.png|Scarborough Fair]]. Depending on the costume, various visual effects will be one of two colors, blue for ''Bayonetta 2'' and red for ''Bayonetta'', which directly correlates to the aesthetic theme of both Bayonetta games. Both costumes have their own distinct firing sound effects for each set of guns. Her Bat Within ability also uses two separate bat models for both costumes. One of Bayonetta's alternate color schemes for her ''Bayonetta 2'' costume is based on Jeanne, her childhood friend and friendly rival. While using Jeanne's color scheme, Bayonetta's smash attacks as well as her final smash will have the hair surrounding Madama Butterfly's limbs and Gomorrah colored white instead of black. Her appearance while doing Wicked Weaves and Infernal Climax is less revealing than in the ''Bayonetta'' games, as she retains most of her clothing while performing them. In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her ''Bayonetta 2'' costume and in English by Hellena Taylor while wearing her ''Bayonetta'' costume, making her the only character who speaks a different language depending on the costume chosen. This references the fact that ''Bayonetta'' did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the [[Wii U]] version after Hideki Kamiya was impressed with the Japanese voice acting done for the animated movie: ''[https://bayonetta.fandom.com/wiki/Bayonetta:_Bloody_Fate Bayonetta: Bloody Fate]''.
 
Her appearance while doing Wicked Weaves (summoning Madama Butterfly in her smash attacks and summoning Gomorrah in [[Infernal Climax]]) is less revealing than in the ''Bayonetta'' games, as she retains most of her clothing while performing them.
 
In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her ''Bayonetta 2'' outfit and in English by Hellena Taylor while wearing her original outfit, making her the the only character who speaks a different language depending on the costume. This references the fact that ''Bayonetta'' did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the [[Wii U]] version after Hideki Kamiya was impressed with the Japanese voice-acting done for the animated movie: ''[https://bayonetta.fandom.com/wiki/Bayonetta:_Bloody_Fate Bayonetta: Bloody Fate]''.


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