Bayonetta (SSB4): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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Most likely as a result of her dominance in competitive play, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]]: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.
Most likely as a result of her dominance in competitive play, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]]: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.


However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape: her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents, (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages. Despite these nerfs, however, she has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.
However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape: her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents, (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages.  
 
Despite these nerfs, however, she has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
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