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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieDAir.gif|thumb| | [[File:Banjo&KazooieDAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's down aerial.]] | ||
[[File:Banjo&KazooieDAirLanding.gif|thumb| | [[File:Banjo&KazooieDAirLanding.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's down aerial, when landing.]] | ||
==Overview== | ==Overview== | ||
Kazooie's '''Beak Buster''' move. It is a [[stall-then-fall]] that [[Meteor smash|meteor smashes]] at its beginning, with the later [[Hitbox|hitboxes]] dealing vertical [[knockback]]. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable [[self-destruct]], though it is possible to [[recover]] if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to [[KO]] past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful [[sacrificial KO]] offstage. | Kazooie's '''Beak Buster''' move. It is a [[stall-then-fall]] that [[Meteor smash|meteor smashes]] at its beginning, with the later [[Hitbox|hitboxes]] dealing vertical [[knockback]]. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable [[self-destruct]], though it is possible to [[recover]] if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to [[KO]] past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful [[sacrificial KO]] offstage. | ||
==Hitboxes== | ==Hitboxes== |
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